Thank you :)
HullHound
Creator of
Recent community posts
Thank you for the feedback.
Currently, (that was used in this game) my Game Jam Template has the text panels and the player. But my aim is to keep expanding it. For example, before the next trijam, I intend to copy in (and clean up) the code I used for moving between levels.
My eventual hope is to move towards more and more complex games all within the 3 hours of trijam :)
Interesting game, I think i got very lucky, and I decided to stop once I hit 2k money.
I liked the sounds effects on the box clicks. The game itself feels very random without a lot meaningful choices to make, but I feel like with a bit of fleshing out it could be very interesting.
Thanks for making the game.
Neat little game, the sounds effects are a nice touch. Even though I read that the attack was a ranged attack it still took me about 5 deaths to realise how to use that! haha.
Feedback wise, I think it would be nice to have the reset button also be a keyboard button, its a small thing, but because I’m so bad at the game i had to swap to my mouse a lot!
Overall good game, thank you for making it!
An interesting little game, I like the concept and I did find that the timer worked really well with the style of game. I didn't find much opportunity to use the bow though, it always felt like the slimes were not in the right position, and too close to get into position to then use the bow!
Thanks for making it :)
I used this (and some other of your asset packs) in my latest Trijam entry. (https://hullhound.itch.io/pot-pot-smash-smash). I'm intending to use a lot of your packs in my game jams entries going forward. I know the license states I need to message you on each completed project. Is there a better way for me to message you about my game jam entries? Or would you prefer me to only message you once I have a commercial release?
A novel use of the theme! Congratulations for completing the game! :) Interesting use of the muscles expanding in response to your actions, I don't think I've ever seen that for a pixel art game, so very interesting. I wasn't very good at the game, but I managed to get to the second day - so I'm counting that as a win :D
A lovely little game, the art is cohesive and the music works well with it. I think the two things I would improve with more time would be adding a day/night countdown so I could consider if it's worth going for a carrot in the distance. And perhaps it would be useful to adjust the playing area to speed ratio, going for a far away carrot on one edge of the screen then the same on the opposite side was the least fun part of the game. Overall great job and I enjoyed playing it! :)
Hey, thanks for making this. I used this and some of your other packs in my TriJam-284 game jam entry - https://hullhound.itch.io/build-and-defend
Hi All,
I noticed that the linked starter Template for Godot is for Godot 3, not Godot 4.
As such I have forked it and updated it for Godot 4.
For those who would like to use it; it can be found here: https://github.com/HullHound/nokia3310-jam-godot-starter/tree/master
@phillip @Avis Do you think this is worth adding to the resources page for anyone that might need it?