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HullHound

137
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2
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A member registered Aug 23, 2021 · View creator page →

Creator of

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Thank you - I’m glad you found it interesting :D

Very nicely put together game, everything worked well together.

I think it’s a good base for a longer game, everything is there and it’s enjoyable.

Though once you have enough lights and archers it does become trivial.

Well done for making it :D

I played it on 2560 x 1600. I’m not sure why, but the game itself was only occupying the top left corner of the game window, the rest was covered in green crosses.

Thank you :)

Thank you :)

Thank you :)

Thank you :)

Neat game, clear gameplay. Loved the dual purpose of the light and needing to switch between them.

Well done for making it :)

Neat little game, I’m not 100% sure I understood everything. I played twice and survived 1 min 30 each time, I’m not sure if that was the maximum or not?

Visuals and sounds are cohesive, only feedback would be the clarity / feedback on how to take actions.

Took me a while to be sure that clicking did nothing, and I just needed to hold the cursor over the monsters. I am also not sure what purpose the horizontal moving boats performed.

Congrats for making it - it was fun playing it :)

I really enjoyed the game, everything is cohesive and the gameplay is very easy to pick up and play.

I did notice a bug that popped up a few times, where the ships will collide before they are even on screen, meaning there was no way to do anything about it - which was a bit frustrating as a player.

Well done for making it :)

Very nice game. Visuals are on point, and are very cohesive. Gameplay works well with the theme.

Well done!

I’m not sure why but the screen resolution was really off for me, and I couldn’t see the morse code indicators at all.

Unfortunetly, I wasn’t able to play it, so I will hold off on rating your game this time.

Well done for making what looks like a visually coherent game though :)

Thank you! and yes, making a symettrical character was not a wise decision - I’ll account for that in future. Thank you!

Thank you for the feedback. And yeah, I can see the issue with the controls - I’ll keep that in mind for future games.

18 is very good - well done! And thank you for the feedback! It was supposed to be a bike - but my art skills are still developing :D

Thank you - and I never even considered just accounting for the perspective and allowing left / right! I’ll keep that in mind for future :)

I really struggled with the controls. The basic game seems good.

As feedback, I think some audio / background music would have elevated the experience.

Well done for making it :)

Audio and visuals work well. I struggled with the controls to start, but quickly got used to them which is great.

I liked Flora being in 2d compared to the rest of the world.

I had a few comment on the gameplay / theme adherence, but you address all of them in the extended version.

Well done.

I agree with the other comments, visually stunning, hints that match the art / make sense in game are great.

But very very short, so more game is needed. Which I guess is always good feedback to get :D

Addictive but hard! I managed to hit level 7 - and only because I managed to avoid the lazers each time.

It was especially brutal when two lazers were straight after each other.

Game was enjoyable, but as per other comments the randomness on level generation really did make the difference on a completable or not level.

I really enjoyed playing this! It was nicely polished and well put together.

Feedback wise:

  • I’m not sure if it had any progressive difficulty which I think would help with engagement
  • And the repair icon was unclear to me - I assume it’s supposed to be a wrench, but I thought it was a bone and didn’t realise it was intended for healing.

Well done for making it.

Neat little clicker / worker placement game.

As per other comments, I think it will come into it’s own with more content - I’m interested to see how you intend to fit the lore in you flagged in other comments.

ah It does not - good point for me to highlight! Thank you for the feedback :D

Yeah, I was a bit more ambitious than I could pull off, so tutorialisation got left behind! Thank you for the feedback :)

Thank you - I’m glad you liked it :)

213.88 seconds. I’m happy with that! I was certainly confused to begin with and I think a bit more instruction at the start would have been useful. But otherwise a nice polished game.

Simple well executed game. Hit the theme well! Some levels were surprisingly more difficult than I thought.

A straight forward little game. As feedback, I would suggest making the target exit clearer. It is very similar to other parts of the level, so I have no idea if I went past it in my first run through or not.

Well done for making the game :)

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I’ve chosen not to rate the game, because I really couldn’t work out how to play. whenever I took something or tried to interact with something I was unable to progress any further.

Hopefully it is just me being stupid.

Nicely put together, I think you did a good job with tieing everything together.

Very nicely polished! Well done!

I guess it did turn into more of an ‘exclusive room’ rather than a secret room. That was an oversight haha.

Points were meant to be the sharp bits of the shapes. ie corners on rectangles and triangles, and the outer corners on the stars.

I’ll add a clarification to the instructions. Thanks :)

Thank you - and I deeply apologise for the trauma! :)

Very well executed game.

Loved:

  • Art
  • Premise
  • Polish

To make even better:

  • More perks
  • Resolve bug where I only got one option for perks

Thank you for the feedback. When you say you couldn’t hear the sounds effects, could you not hear it over the music? or did they not seem to be playing at all for you?

Thank you, I just played yours, and I agree we came up with very similar core concepts :D

Thank you for the feedback. And I agree, I should have used that extra time to add some more variety. Thank you :)

Thank you very much :)

Nice Game

Loved:

  • Clever design / Premise
  • Additional strategy elements of allowing blocks to be reused

To make even better:

  • different enemy variants
  • different block types
  • Sounds effect on killing an enemy

Nice game

Loved:

  • The execution of the premise - it was well executed.
  • The set pieces on the attacks

Areas to improve:

  • Game Length