Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GGelby

24
Posts
3
Followers
8
Following
A member registered Aug 27, 2021 · View creator page →

Creator of

Recent community posts

I had a lot of fun with this one! having the upgrades randomized like that is a great idea, I kept wanting to keep going to see what new upgrades were available. Really clever to split up the game into mining and fighting, and trying to get good paths. The UI was a big standout to me, the remote connection CRT theme and health bars are just great. Really cool entry!

This is an outstanding entry, very polished and very fun. The UI and minimap are very slick, and the combat mechanic is legitimately fun. It's a nice  variation where the combat is more of a puzzle and not just "big number win". I would have liked to see more of the theme in the mechanics but it's there in the story, overall this is an excellent game

Really original idea, interesting mechanic to tie movement and kicking to resources. Kind of reminds me of blitzball. Fun game

Really great atmosphere! Loved how snappy the turns were and how the ambience built through the game. The sfx and music are  really great, nice work! I did get confused with the first room of enemies, i couldn't read the signs before i got got but once i figured it out it was a lot of fun

I love the first moment there, the music and sfx work well with the graphics. Seconding some other comments, the font and color on the text box background is a little hard to read. All in all a fun game with some surprising twists!

I had a lot of fun with this one, it feels great to play. Looting the bookcases and smacking the enemies felt solid, and the hack mechanic is a really nice touch. The wooshing camera effect when swinging was a little disorienting but that's probably just me.  It definitely felt like a classic dungeon crawler, really great game!

Surprisingly addictive. I liked the mechanic, and I think some music or sound could have pushed this up a level, but as is the core loop is really solid!

The core idea is really interesting. It has tricky for me, once you get to a certain height it just takes too long for the shield to get back to the top and the field is too dense so it kind of becomes a challenge of staying near the bottom with going too far. The music loop was too short, I think it could have benefited from something longer. Fun game!

This one was a lot of fun. I like the design idea to let the player ramp up the difficulty and choose whether or not to continue with it. There's a certain speed where it's definitely impossible to dodge anymore, so you really have to find the sweet spot. Very fun!

The ambient sounds really sold the vibe and ambience in this, and the visuals are really pretty. This pulls off a really interesting vibe and aesthetic, and there were a couple unexpected things too. Nice

The atmosphere and vibe on this is spectacular. It was tense and rushed the whole time, and seeing that thing coming from the window was incredibly effective. I really enjoyed this, great one!

The atmosphere and vibe on this is spectacular. It was tense and rushed the whole time, and seeing that thing coming from the window was incredibly effective. I really enjoyed this, great one!

Thanks for playing, glad you enjoyed it! The abilities still persist into the levels, they just don't show up on the hotbar. You can still use them though! Those trains are definitely beastly

This one caught me off guard, this is really really well done. The voiceover was so good, and the dynamic voiceover blew my mind a bit when I heard it. It's pretty tricky to do and implement with that high a quality, so congrats! That, and then the story and presentation was really charming. This is really good. I also got softlocked but was able to finish it, thanks for putting that cheat in there to help out :)

On my first run, I had everything saved and then at the last second, the top building got destroyed and i got body blocked, On the second attempt I got it all though, this was fun! I enjoyed the music too, it added a good tension to game.

This was a lot of fun, the controls felt good and the challenges felt fair. I liked the balance of sfx to music volumes. I had some trouble seeing the little walking enemies sometimes, they blended in a bit, but it was satisfying to jump on them. Really cool game!

This was fun, I played it for a lot longer than I expected. That frog is brutal

This was really fun! Text-rpgs are challenging for sure. The day/night cycle added a lot of interest, and I really liked the mechanics and recorded music. Nice job!

This was really fun, I enjoyed this one a lot. The spells give it that extra bit of depth, and I found myself saying "just one more run" whenever I died. Those moose though, so strong.

This was really fun, and it's a great idea. Very cool gameplay idea.

This was really good! The sfx and music changes were integrated well, nice job!

I liked the art and music, but I had trouble figuring out what to do after the first house though

This was really nice! I love the premise of the game and the the ideas with the gameplay. It would have been interesting to hear some native music, but the music in the game was really nice and fit the vibe.