Looks good, but I didn't really see the historical value in it.
A few tips by the way:
If you export the game in Godot when selecting the folder where the export is going to be you can hide the debug console window. That's just something that looks better.
Also when a rabbit follows the player add a condition that when it's close to a certain value they stop, because now they are just jittering on the player sprite.
It's a good beginning to a game, keep on working :)
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