I have given Dragon's Lunch a complete overhaul. Here are the main changes:
Completely rewrote the User Interface - no more pressing tab to change weapons etc.
There is a new playable Module called "HowToPlay" which helps players to get familiar with the new interface.
Keys for the current context are shown on screen.
Rearranged the player inventory on screen.
Better map generation - added double width corridors.
Made searching automatic. Search field is shown as a light blue circle which expands in size when the player stays still.
Search identifies destructible walls.
Changed Giantism wand to Berserk wand.
Improved animations for some of the monsters.
Some monsters can now avoid cobwebs.
Gave goblins, ogres and trolls more hit points.
Improved some wand sound effects.
Off torches get turned on by fire.
Notes will now burn if touched by fire.
Health traps are now one use only.
Fixed various bugs in room generation.
Fixed various usability/display bugs.
I will continue working on the game and would love to hear your thoughts on what you would like to see added.