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(+1)

I think this has potential. In my first game I accidentally killed off my 1 fireman in the first bombing raid so that was over pretty quick. In the second game I survived to wave 4. Two of my units got stuck together which didn't help (I think this is the 'fleeing' thing mentioned) and I thought I was doing okay but suddenly the game ended. I wasn't a fan of the monochrome visual style as it made it hard to distinguish between the different 'actors'.

There was also different squares for the building but I had no idea what each meant.

Maybe I lost because Buckingham Palace was destroyed or something?

Nice '1940 BBC voice' voice acting for the start of wave quotes!

Well done all round!

I realize that I should have added a screenshot showing that the black rooftops are just regular house tiles. I agree with you that without the full-screen/higher resolution that had been planned for this + some shader things, it's that much harder to pick out everything in the scene. Would have loved to have had the time to build out a proper tutorial, and the UI on the right is entirely unimplemented, which is more of a scope issue. Lessons learnt on exporting far sooner than we managed to this time. 

Lose state of the game: It may be that you let too many houses get destroyed (there is a /4.0 gauge at the bottom of the state list with the people icon, you lose a full heart if you forget to activate bunkers before a raid, or 0.5 heart if you let a house burn) , OR had only one unit left on the map. 

Thanks for trying it, and for the feedback!