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Tuile

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A member registered Mar 09, 2019 · View creator page →

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Unfortunately, nothing other than the watering and cutting of plants, and the spraying of perfumes buttons. I could only create interactive animations, but no gameplay other than the narrative linearly playing out. Gameplay will arrive with an update - this was my first game made solo, I'm new to programming. ^^

Thank you!

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Are you sure? There were 4 perfumes meant to be offered in the game. I don't think anyone ran into that issue before. 

Thank you!! Appreciate the comment and feedback. :D

I agree with you, this game really needs a gameplay update (and honestly, a code revamp).

It really was concepted out of the blue, but I want to make more of out of this one, so updates are due to happen.
Thanks for trying it and for the feedback! 

Ah, that's fair. Some ways to fix it include - importing it into a DAW and doing a simple pitch correction. In Godot, I'm pretty sure there is a pitch correction/change slider as well (I just saw it in passing but can look into it later sometime if you like). I'm new to coding, but these are the things I want to learn how to do too! I hope making the game gave you some nice reflections to ponder on! And you're welcome. ^^

You're absolutely right - the game needs a gameplay upgrade. Thank you for the feedback, glad you like the art. ^^

Absolutely can be a full game - especially with tweaks and new features. 
P.S. On finishing the game - no need to call me out like that! (I didn't, haha)

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That is one muscular Mushlord! Gave it all the spores. The scenery and musical ambience reminds me a tad of Terraria - the tall mushroom trees, along with how chill it is. Turning the idle citizens into active members of this little cult took a while - I think an immersive tutorial would help a lot - I had some trouble getting myself started despite the instructions on your page. Ah, and the autoclick is an amazing feature - helped smooth things out for me by far! Very solid effort, and I think you did a great job, extra props for the first time going solo!

The art is pretty nice, but I didn’t really understand how to play the game! I think an immersive tutorial would help a lot in this case. The core sfx loop for the pulls sound quite nice - will you be developing this game further?

Couldn’t really collect much in terms of pollution - I think a smaller game area would have helped a lot to build out the core mechanic - the art is cute though, and the ambience is definitely there musically. I didn’t like the movement sfx with the bubbles as much, but the rest sounds good! Thank you for making it.

This game so cute! Ambience is just right, and I love the concept - would love to see more of this in the future!

I honestly enjoyed this one a lot - the sfx was hilarious, and I think what I missed was having a map or zoom out. The idea is really cool, and I think you can build on it if you wanted to. Other than that, really fun game and you did really well!

I was still trying to beat the water when I reached the win screen!

Really nice use of jump and water mechanics! Was very fluid to play! Thanks for making this.

WHERE! Did you get that cool Godot Engine splash screen! That was so cool! The choices made for SFX and Soundtrack is on point. I enjoyed all the screen transitional choices, including the plant growing scenes. I think this is the only game I’ve come across that has an achievement system. 

Do the “pickups” represent different things based on where they are farmed, or are they really different based on location? Since the images were the same, I had to ask.


I may have found a way to hack and break your game a little, but I died trying to take this screenshot of it - there was a HUGE stack of pickups that I managed to accumulate near the center of the screen by just going around the peripherals (of course, at some point, the game was starting to jitter in terms of performance since I overdid it probably). Just thought you’d like to know!

The game is great - enjoyed playing it a lot! 

Didn’t think I would get roped into learning some Japanese today! Very cute idea - I think that you have something really nice here. The ambience from the track is great, and really sets the mood as well. I like how the letters dangle on the “tree” once you complete a learning level. Great job!

Thank you!

I like the ideas you've shared! Another idea could be to use the fences that are now decorative, in some way, in order to increase difficulty levels as you navigate your fields. Or add them as a defensive element as well. Good luck!

Love everything about the font, UI choice and artstyle overall. The soundtrack is immersive and it was really nice to hear it loop. The gameplay itself: I had a hard time figuring out what to press, and how to feed or bathe the tiny dragon - a tutorial somewhere of some kind would really help! I chuckled a lot seeing the unexpected Flappy-bird like mechanic! Thanks for making the game!

Main menu animation is so cozy! I found the main soundtrack a tad shrill - taking down the pitch or dampening it slightly would do a lot towards it. I love how many little mini-games you’ve put into the game - I couldn’t get to combine many things together though! Very nice to try it out, felt soothed afterwards. Thanks for making the game.

You’ll have to tell me how I fared score-wise. Can’t tell if it was a good/bad score. 

Nice looping soundtrack, and I like the art! The gameplay could use a bit more refinement - I kinda want to have more control over the whole area of my farm to be able to protect it better throughout the waves. Otherwise, great jam entry, the core mechanics work well and it stays on theme! Thank you for making it!

Thank you for trying the game - maybe it's time to go plant some!

Very smart choice and implementation of mechanics! Reminiscent of Pac-Man, with several twists that keep it fresh! Can easily see this becoming quite addictive. Great job making this!

I kept picking things that made me lose happiness, at first! Very cool that you guys implemented animations for all the different choices. All the UI choices work, which is always nice to see. The SFX was funny, while the music was quite ambient. It got a bit repetitive to keep selecting things for each day after the 3rd day - I think it would be nice to see more intermittent reactions being implemented for this game! An evolving animation for the tree, perhaps? Thank you for making this game!


Lovely ambience with the music! Obsessed with the finer details of the art, and the concept is great! Unfortunately, I couldn't get the mechanic to work for me. I don’t know if it’s because the instructions were long, but I replayed it, and couldn’t get the water to pour. Will you guys be working more on this one?

Compromised my performance in order to grab this screenshot - please appreciate my sacrifice!

It got sooo hard - my brain fried a bit, haha!  Great job making a game that seriously feels like an unpaid internship!

Very upbeat music and great rev-up into the main menu screen! I went straight to the countryside! This is one of those games where I can’t grab screenshots very easily because it’s soooo fast and needs perfect concentration to reach the end! Hella immersive, and I love everything about the art. UI is clear, well placed, and all the animations are so cute! The core gameplay is solid too! Great entry all round!

  • Movement animation can be a hair faster. Also jitters a tad.
  • The offsets chosen for how much a character pans closer or farther from the dialogue box could be reduced. Maybe personal preference, but it would be cool if they don’t nearly hit the side of the scree, and are more in between the dialogue box and side of the screen, when not in focus, for example. Cool choice on how to highlight the character though!
  • Grammatic fixes needed for the few lines of dialogue there is -
  • Music kicks in for me at level 3(? - the third level after the intro one) and boy does it help the immersion! Great job! AS and WD seem to both push forward, I was expecting one to pull the block back here as well, or not implement D and S?


  • I enjoyed the resize mechanic! And that it carries over sometimes into the next levels!
  • The soundtrack goes quiet again at Level 4. Unfortunately I had to stop here, because the push mechanic on the block didn’t work anymore. 
  • Eerie mix of artstyles, but I’m here for it. 
  • Great job all round!

Noted! Thank you for your feedback, and for trying it! Much appreciated. 

Thanks for trying it! I'll aim to build further on that!

Thank you for your feedback and for trying the game! There's a lot I couldn't implement due to this being my first coding experience. I did implement a hover for the Spirit Plant  jars, but otherwise, couldn't do a lot mechanically speaking in the game - I'll definitely be working more on this one, including more happening in the Garden. 

Thank you for trying it and for the validation!

There will definitely be updates for this in the future!

Yes, there will be updates! 

I plan to refactor the code entirely so that I can implement the SFX - they were made, but I had some major issues with the AudioStreamPlayer2D. 

A lot got left out in this iteration and I had to rework the narrative to fit into the low-scope... which I think compromised as well how it "feels" to read it. 

Thank you for trying it, and for the comment!

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It has a lot of content, a lot than can be expected for a jam game. Depending on how you see it, could be a statement that the medicine they have had access to, didn't really work anyways. 

It's a feature, not a flaw. Let's go with that.

I see! Works really well on mobile for sure!

Such a pretty game! Didn’t really survive more than 50 turns, and I wondered why I didn’t just kill the the seals/bears for food at first, but then realized, I’m supposed to toggle the jobs for the crew! That made it much more interesting, and there was a lot more I got to do past that. Was fun to figure out how to interact with the Inuits, and have my choices influence what happens if I mess with them. Not sure if buying medicine helped me a lot in terms of surviving the winter, what does it influence? Really really well executed, with great replayability value, and in general, well done! Thanks for the entry!

Couldn’t really see all the options/some aspects of the game clearly, but I kept clicking for a while. Didn’t seem to gain anything even with a hundred clicks! May want to balance that a bit. The soundtrack choices and intro are great. Thanks for making the game!

The first part of the game was quite chill - until I met the wolves! I could no sleigh past all of them, for the life of me - the difficulty hikes up quite a bit at this point, but I did enjoy playing it. Nice choice of soundtracks running the background, and great level design overall. Thanks for the entry! 

Beautiful choice of music! Lots of nifty features hidden in the nifty UI - I just couldn’t figure out how to rotate the boat! Some instructions would have helped (adding different values into the different control inputs didn’t do anything for me). The different things you can toggle was really nice. What especially felt cool to me was that I could see what Franklin’s route was on the same map, and the different things you could toggle to see or not see, if you wished to. Great work, thanks for the entry! 

Very chill turn-based game, with some interesting card mechanics to mess around with. I liked unlocking more and more parts of the map. I wish I could just teleport back to the ship efficiently after I am done exploring, rather than manually click back, and that there were things other than money that I could find as I kept exploring the map, but the potential for this is still there post jam? Will you guys be working on this more? Thanks for making the game!