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Tuile

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A member registered Mar 09, 2019 · View creator page →

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You're welcome!

Hey Cappuggino!

I'm the current admin and co-host for HAGJ. Since your game got the #1 Historically Accurate ranking for the 1st HAGJ, I wanted to ask for your permission to include this game in a HAGJ 1-10 Collection that will be released next year.

Please reach out to me on itch/Discord (handle there is Tuile, but you can also find me on the official discord server).

Cheers! 

The jam's itch page has been updated with the winner announcements! 

We'll be releasing some more news and updates around on our Discord server, so feel free to hop by to drop your two cents.

Thanks to everyone who participated in the jam!

Just for your reference, my browser is Vivaldi. :)

My pleasure. ^^

Hey, which version of Godot did you use? I've heard things about it being a bit iffy for browser games. 

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Looking forward to the update - Good luck with that!
I think I did try that combination of accusations, but it didn't work for me.
I'll revisit once you've had an update and check again for a proper ending. :D

Thank you for making it!

Entirely my pleasure :D

I've never been set up to fail more splendidly than in this one. 10/10 execution!

- I mean, look at this! Stunning!


- Was this a typo, or intentional? The sounds they made while speaking made me chuckle throughout.


- Oh, how cruel was it to have some hope of actually managing to find the pill in time! The other mini-games didn't make me hope nearly as much!

It was fun to get through it, and would be cool to see an expansion of it where you as a Player can do a lot more during each "mini-game". Thanks for making this, and for sharing it with us!

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Take your shot, and make it a good one!

- I like that the dialogues were succinct and to the point in general, during the introduction.


- The tooltip was a nice touch! I shot him but didn't get a screenshot of that. The assassination was successful!

A crouch has never made me feel more invisible.

I low-key wish I could have killed him in the very beginning.

Was fun moving around in the game! Thanks for making it and sharing it with us!

A gritty black-and-white game that fits the crime.

Some feedback:


- I think placing the dialogue/text boxes at the top of the screen rather the bottom, where all the points of visual interest are, would be better for this game.

- I wish the rock was gone when I did try to pick it up, haha.

I wasn't sure how to solve the accusation part of the game, as even after finding the potassium cyanide and revolver, and then interrogating the killers, it didn't "solve the case" for me.

Still, sets a mood, and was fun to click through. Great job making it! Thanks for sharing it with us.

Unfortunately, I couldn't use the Shuriken at all, no matter what button I pressed. Still, I enjoyed the art style a fair bit, was so clean! I hope you still enjoyed making it! Thanks for sharing it with us. 

As always, some amazingly picturesque and mood-setting work from you! The wobbly gun was trickier to shoot with than expected. The best I got was 9 points each time. Thanks for making and sharing it with us!

Unfortunately lagged for me too much to play, and the red is soooo RED! Please have mercy on us all, haha.

Very smooth-looking graphics, I enjoy the visual storytelling it has laced throughout the environment. Unfortunately, I wasn't able to play it too much, since I was feeling a little dizzy from the pivoting/rotating camera POV you chose for the game. Thanks for making and sharing it though!

Unfortunately didn't run for me too well. :(

Do you even care about something if you can't die for it? A straightforward game where you wish you had a weapon or (meat) shield of your own.


- I like the simple way the instructions were presented on this screen.


- Moving between people was slightly clunky. I can't say I like the contrast of character designs and the background too much.

I wish there was more to do in the game, I had fun sacrificing myself though! Thanks for making the game.

A mystery game where you have to who killed JFK, and how!

Some Feedback:

- The intructions and Ending Panels are both rather wordy. I think the text buttons could also use a bit more padding.

- Cool that you were able to pull off a mystery game of sorts. I enjoyed the investigative options you had to scan items and navigate from the map of the area. Thanks for making it!

A simple dodge-the-shot mechanic-based game, that drew a chuckle out of me.



Was fun to play! I can't seem to score too high, but it does the job! Thanks for making it!

A small text adventure game made with evident earnestness. 

- As you know, the images didn't load in your game. Did you find out what the issue was? I would be interested to know more about it!

- I think it would be really neat to see the previous choices also padded and less merged with the rest of the text, even if the choices have already been made. At the moment, due to no dividers/padding, it is too close to the previous paragraph.

Thanks for making the game and sharing it with us!

It has some nice attempts in there in terms of pixel art, but I wasn't able to interact/serve beers properly. Would you guys be up for uploading a playthrough of the game, so I can see how it was supposed to be played?

Some feedback:

- Some collider issues.

- I found the Tutorial font used rather unreadable. You guys might want to look into using a different font and rethink how you want to present one-screen Tutorials for next time.

Thanks for sharing your entry with us!

Unfortunately, didn't run for me. :(

How does one Whisper about something this well done? A game that shows off the team's capacity to handle multiple perspectives in a narrative rather well!


- I absolutely love the art style and how well the environment design and characters go together. The UI is on point. Quite impressed with the branching, and the possibilities of how much you can learn about the events that transpired. Is this all historically accurate? This is some amazing work!


- Small nitpick: I came across this one text that moves the text box slightly upward and looks smaller. It presents differently from the rest, so I thought you'd want to know.

Otherwise, 10/10. Can't complain, it's an amazing piece of work done in only 9 days. Great job done!

A game with an interesting twist on navigating streets like a maze, and other features that I think I've missed. 

Some feedback still: 

- I think the text UI was too crammed, and it was hard to know where I was going most of the time.


- I enjoyed the switching of POV to the side profile and back profile of the car as you move through the different streets. Incidentally, what is the inspiration behind the different images in the text UI? 

P.S. I read the previous comment, and I didn't get to switch the POV at all!
Will you be sharing a playthrough of this sometime? Would love to see how this was meant to be played!

A rather straightforward game, but with its quirks.

Some feedback:


- I think the game title is a tad illegible, too cursive. However, the intro cinematic was a delight, complete with some men dancing and Lincoln enjoying the show.


- He was wayyyy too easy to kill, haha. The security team needs to get fired.


-I didn't get to escape by horse! I kept getting caught by the police who tried to approach me outside the building. Also pictured, the Player character's head takes up too much of the view here depending on the angle.

Will you guys upload a playthrough sometime? Would enjoy watching the rest of what I missed! Thanks for making it!


- Keeping in line with your theme of a printing press/journalism in general, I think the format for the main menu (and history section) was a nice touch. Unfortunately, I felt like there was too much text, and would have liked to read something relevant to the buttons above the columns, if I did choose to focus on it. 

- Love the UI designs in general, but the AI-generated art creates a dissonance with what was created by your artist for the jam. The differences in pixel ratio/density and lack of touch-up on some sprites don't profess the same level of experience between the artist and the AI. This isn't too in line with our caution against using AI-generated assets, so I'm leaving that disclaimer there.

Other than some type-setting issues, I think this was a lovely thing to add to your game. Thanks for making and sharing this game!

If you haven't already, head on over and rate a few more games before the rating period ends at 16:00 GMT+2, tomorrow. May the most accurate, win!

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Hey, I decided to directly just play the "finished" version, since I won't be rating the games I'm playing anyways.


- I enjoyed the artstyle a fair bit, and the first lines clearly tell me what the game is about! I feel the UI for dialogue was a bit uninspired, but I doubt it had any real focus from you guys this time around. Would it be part of the re-design for this project?


- I enjoyed setting people on fire, although it took me a second to figure out how to do it. I was just dragging the torch rather than clicking at first.


- I like that there is a disclaimer of what "should have been" in there, but after I saw it a few times, I wondered if it was a good idea to refer to this within the game, and if it doesn't break immersion. I did enjoy the quality of the writing within the game, though, props for that! 


- Ran into this bug(?) during this scene, and thought you might want to check it out. I couldn't quite figure out how to progress beyond this point.


Overall, had a great time trying this one out. Very fun take on the theme, and revenge was served both hot and cold! Thanks for making it, and persevering to finish it even past the deadline!

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This is a pretty decent entry,  I had fun stumbling across all the innuendos! 10/10 would play again if you could enter/peep on the Women's Bathhouse while it was full.

Some feedback!

- I did come across some issues with the shaders, and I thought you might want to see them.  Depending on where you stand behind the trees, you do get completely covered, and against walls, you see this sort of thing happen.


- I had issues with seeing where they were having this conversation. I guess I was hearing it through the walls behind the fireplace?

- The back and forth between the two guards talking ran way too long for me. I would suggest definitely thinking about shortening that interaction.

- I did manage to beat the quiz (fun touch!), but sneaking past the soldiers proved too difficult for me. I was not built to be an assassin it seems.

Thanks for the fun time!

Awesome to see someone tinkering with the Trine software. I didn't have any real issues running it in the browser, and for the genre, it was an interesting entry.

That said, I think this type of "educational" text adventure doesn't isn't really for me. I think the narration style reminded me a lot of the history textbooks growing up. This may well be exactly what you intended, which I would be interested to know more about.

There were a lot of archived images in this one (I was wondering if you've linked all your sources, and it doesn't look like it in the disclaimers, though you have mentioned that it wasn't drawn by you). 


- As a rather visual person, my eyes were always drawn to the choices, more than the descriptions.

In terms of improvement/expansion, something interesting to try and do could be to allow the player to choose whether or not they want to read the Spanish/English version, from the very beginning. 

All that said, props for creating such a wonderful entry that had decent branching and translated the events depicted in the game quite well!

Feels like an entry made by beginners to the scene, so, welcome!

I didn't catch the Instructions on the page when I first tried this (maybe you guys added it later?)
but I did eventually figure out how to interact with the items.
I enjoyed the progression of the tension in the scenes, set by the music. 

Some additional feedback: 

- Since there were tooltips for the items in the second level onwards,
it felt like a missed opportunity to not have that as well for the first level.


- There was some kind of collider that stopped me from progressing towards the item on the left.


- I wasn't a big fan of the variety of pixel densities used for the art. 
It can be very tricky to try to do this well, what were your thoughts on going for this art style?


- This was the only time Jörg Jenatsch was mentioned, and the game closes as soon as you approach him, which leads to a somewhat unsatisfying ending. I don't feel like the game writing/flavor text for the items was very well written - it felt slapped together last second. 

In terms of art, I enjoyed the third level the most, and I chuckled when I saw the guy in the full "bear" costume.
Nice to see an entry with a fellow Trustee on the team, thanks for the surprise!