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Ah, that's fair. Some ways to fix it include - importing it into a DAW and doing a simple pitch correction. In Godot, I'm pretty sure there is a pitch correction/change slider as well (I just saw it in passing but can look into it later sometime if you like). I'm new to coding, but these are the things I want to learn how to do too! I hope making the game gave you some nice reflections to ponder on! And you're welcome. ^^

I am also amateur in coding and making games but trying to learn new things daily.