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WHERE! Did you get that cool Godot Engine splash screen! That was so cool! The choices made for SFX and Soundtrack is on point. I enjoyed all the screen transitional choices, including the plant growing scenes. I think this is the only game I’ve come across that has an achievement system. 

Do the “pickups” represent different things based on where they are farmed, or are they really different based on location? Since the images were the same, I had to ask.


I may have found a way to hack and break your game a little, but I died trying to take this screenshot of it - there was a HUGE stack of pickups that I managed to accumulate near the center of the screen by just going around the peripherals (of course, at some point, the game was starting to jitter in terms of performance since I overdid it probably). Just thought you’d like to know!

The game is great - enjoyed playing it a lot! 

Thank you SO much for your kind words and in depth reply. I forwarded this to our team, thank you for the nice catch! As for the pickups, every enemy has different drop rates for the alignment resources, and the different areas have different spawn rates for those enemies. Going to the angel area will give you more angel enemies that drop more angel resources, etc. Thank you for playing! With love - ANTIHERO Harley