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A jam submission

A Growing BoyView game page

A growing boy needs his candy
Submitted by clowntree, SpazticSquirrel (@nunyabiznazz3), Lomii, Kalibeau, Jay Poggi — 14 minutes, 17 seconds before the deadline
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A Growing Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#513.5003.500
Theme#523.7003.700
Overall#743.0573.057
Fun#762.8002.800
Accessibility#802.8002.800
Audio#882.7502.750
Controls#982.8002.800
Originality#1023.0503.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
One Handed

Game Description
A growing boy needs his candy

How does your game tie into the theme?
The boy eats candy grows

Source(s)
N/A

Discord Username(s)
nulltree, lomii, apa404, wakerofwinds, kalibeau, spazticsquirrel

Participation Level (GWJ Only)
8

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Comments

Submitted(+2)

Nice entry! It was fun to play ⭐

Submitted(+2)

Pretty cool entry!
Nice work on the 3D animations and level design. Also good job implementing the size changes, the block pushing and the blowing fans :) I can imagine many more levels with just these basic mechanics.
There was no music after the intro, then again after a couple levels, then no more (might be a bug, might be my slow internet...)
When it was there it was really catchy and fitting with the game!
Some sound effects would be nice, and a more fluid movement as well, but all in all, great job!

Submitted(+2)

Super interesting.

I liked the crayon-effect art

The only thing is the movement was stutter-step-ey

Other than that, solid entry!

Submitted(+2)

Beautiful game! No sound effects, though? Still, a very good entry.

Submitted(+2)

Fun little puzzle experience.  I just wish it went on for a bit longer.  Nice work!

Submitted (1 edit) (+2)

The game's presentation is really charming. The gameplay is pretty simple, did not have to think  a lot to finish puzzles, but it has a beginning middle and end, and I appreciate that a lot

Submitted(+2)

  • Movement animation can be a hair faster. Also jitters a tad.
  • The offsets chosen for how much a character pans closer or farther from the dialogue box could be reduced. Maybe personal preference, but it would be cool if they don’t nearly hit the side of the scree, and are more in between the dialogue box and side of the screen, when not in focus, for example. Cool choice on how to highlight the character though!
  • Grammatic fixes needed for the few lines of dialogue there is -
  • Music kicks in for me at level 3(? - the third level after the intro one) and boy does it help the immersion! Great job! AS and WD seem to both push forward, I was expecting one to pull the block back here as well, or not implement D and S?


  • I enjoyed the resize mechanic! And that it carries over sometimes into the next levels!
  • The soundtrack goes quiet again at Level 4. Unfortunately I had to stop here, because the push mechanic on the block didn’t work anymore. 
  • Eerie mix of artstyles, but I’m here for it. 
  • Great job all round!
Developer(+1)

Wow, that is a comprehensive review! Thank you :)

Submitted(+2)

The art was pretty sick, I like the weird kind of liminal atmosphere. The music also slapped, overall great entry!

Submitted(+2)

Enjoyed the entry. Great 3d art, great music, great vibe. 

Submitted(+2)

the 3d animation looks so good! the music slaps as well

(+1)

A nice little navigational puzzler with a cool art style and some fun dialogue (got a chuckle out of me). Love the scene transition and the smoothness of the mechanics. The character model impressive as hell, and the hand-drawn 2D art lends so much style to the game. BGM appropriately funky as well (though be sure to loop it!). Great job, team!


Developer

Appreciate the review, Ricky :)

Submitted(+2)

good character and background, the gameplay itself can be worked on a little bit more i guess  

Submitted(+2)

I didn't expected to be a 3D game, however here some ideas to improve it further:
1. Movement a bit chunky.
2. Lack of sounds effects.
3. Post processing might not much with the Game Style and might need more works.
4. Control can be improved. 

Overall it's nice game! 

Developer

Thanks :)

You're right, we definitely had room to improve, and a bit of foresight would've helped a lot haha. We didn't get around to actually piecing the levels together and testing until the last day, so though we'd planned for about 9 levels, we only managed to crunch out a couple of them. Personally, I'm just happy we got a playable build out, lol.

Excited to try out clock mayhem!

Submitted(+2)

Pretty simple, but the ideas were explored. I like the fact that it is 3D, which makes it stand out a bit visually. One issue is that the music does not loop