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pjz987

220
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Thanks :)

I'm glad someone figured out how to do all 3 wildcards, especially when two of them oppose each other.  I liked the art a lot.  I wasn't too sure what I was doing other than bouncing around like a madman and avoiding triangles.  But that alone was an engaging, kinetic experience.  Nice work!

I got fired.  Fun little game though.  Nice work!

Thank you!

Thanks!

We're all at the mercy of the pegs...

Cool little atmospheric experience.  Like other commenters, I got stuck at a certain point where I seemed to be able to walk offscreen forever but it wouldn't load a new level.  I liked the slow introduction of the monsters through sound design and blood on the ground, etc.  The way the music took its sweet time to start as well.  I liked the aiming, just wished I had more ammo.  At a certain point it seemed like I could just run away from the creatures instead of facing them.  Overall I enjoyed playing it.  Nice work!

This was really cool.  As I was playing, I thought, "it would be nice if there was a beat" and right then the percussion towers appeared.  It would be cool to see this expanded into something bigger.  Really nice work!

I think some other comments mentioned this but I got a weird bug where the cars disappeared but luckily I could still see their shadows to click on them.  Playing on Safari on Mac.  That said fun, kinda stressful, little game.  I managed not to get any pedestrians run over but I can't say the same about car-on-car collisions.  Nice work!

I, too, am a big fan of the bomb.  But others on the team prefer the magnet.  Thanks for playing :)

I managed to finish the course with 84 strokes.  It was difficult but I felt compelled to keep playing and beat each hole.  Nice work!

Music/sound and visuals were really good.  I'd be interested to see what this could be with a bit of polish and expansion of combat mechanics.  The screen shake was a bit much for me.  Nice work overall :)

Nice work.  I could see this becoming something more with a bit of polish and expansion on the mechanics.  Fun little experience.

Thanks!

Thank you!

Thanks :)

Fun survivors game.  Was that perlin noise in the background?  

Sigh, you can only hold out so long against the shapes... Thanks for playing :)

Actually we weren't familiar with Nubby's Number Factory.  Sure looks interesting.  Thanks for playing :)

Fun little game.  Thought it was pretty cool you got a leaderboard working.  Nice work!

Cute game!

Nice work!  Got some Carrion vibes from the premise and art.

Nice work.  Really liked the 3d art in particular.

This was really neat.  I could see it being used in a classroom.  Really nice work!

This is a really cool idea.  It makes me wonder how you got the player drawing -> physics body going.  Nice work!

Thanks for playing and for the feedback.   That's good to know about the monitor aspect ratio.

Thanks for playing and the feedback :)

I managed to win with just a sliver of health left.  I think it's impressive for such a big team to keep to a singular vision in the scope of a jam.  Nice work!

I always wondered how hard it would be to hit that ball through that hoop way up there just using my hips, and now I know.  I had a real Gamer Moment where I hadn't scored at all in timed mode, but managed to get 3 balls through in the last 10 seconds.  Nice work!

I know there's only one level but I can tell a lot was put into that.  Nice work!

I'm bad at these games and didn't make it very far.  That said, the times I did use the TP to swing over some obstacle it was pretty satisfying.  Nice work.  I especially liked the art.

A polygon suika clone was actually one of the ideas we had.  I bet it was pretty interesting to put this game together.  Nice work!

New appreciation for the teachers and chaperones who took us on field trips to the art museum.  Nice work!

Thank you!

Thanks :)

Thanks for playing and for the feedback :)

Thanks!

Thanks!

Thanks for playing and for the feedback :)

I just love the aesthetic of this game.  The ridiculous characters were probably the best part.  I couldn't really get a handle on the driving.  Probably didn't help that I was using a trackpad, not a mouse.  But it felt good any time I did get a good slide around a corner.  Nice work!