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(+1)

Fun survivors game.  Was that perlin noise in the background?  

(1 edit) (+1)

Thanks for playing!  I used the FastNoiseLight using cellular and changed the settings a bit, used a color ramp to get the green and blackish colors set and set it to seamless and saved it as a PNG.  Then I used the parallax2d to repeat it, because when I tried using the noise to generate the background on the fly, it dropped the FPS like crazy.   Originally, I had planned on using just random bits of grass, but when I was looking around, I found that it might be hard for red/green color blind folks to see the monsters if the background was mostly solid green, so I opted for the cellular setting to give it some patterns.  *edit: I pasted an image on another response, because I hadn't realized I could add it to the existing comment hah... 

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These are not the same settings I used, because after saving the texture, I deleted the node, so I don't know what the settings were, but basically I did something similar to this: