Great idea and love the physics of the yoyo! Was a bit easier to move after switching to controller, but I’m way better and aiming with the mouse. Either way, too tough for this slow gamer.
hatmix
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The README.txt says, “All tracks are released under a CC 4.0 license.” However, there is no “CC” license and perhaps you meant “CC0” or “CC BY”. Have a look at https://creativecommons.org/chooser/ if you’re unsure which license you want to use. Cheers!
What you can do for future jams is in Godot project settings, change the Display->Window->Stretch->Mode to “Viewport” and Aspect to “keep”. Then, the fullscreen button on itch should always just make the existing view of the game bigger and you don’t need to think about it. But, I highly recommend playing around with those settings and learning what they do! image.png
I respect your decision to make game source available! And template code is obviously allowed. However, you might want to consider what the git commit logs will show if you don’t use a repository as a template. The source you provided has commits going back across multiple Godot Wild Jams and the initial commit is from August 8, 2024. Please, have a look at the rules of the jam.
















