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hatmix

245
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A member registered Jan 18, 2018 · View creator page →

Creator of

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I will try to test with Firedragon.

Thanks for your comments and so sorry you ran into bugs!

I tried remapping place object to [SPACE] and was still able to place objects by positioning with the mouse and pressing [SPACE]. Is it possible you also mapped something else to [SPACE] after that? That could have caused [SPACE] to be removed as the input for place object. Which browser are you using? I’ll try to recreate the issue with it, in case it matters.

Unfortunately the items disappearing bug wasn’t discovered before the deadline. You can restart the level from the pause menu to workaround that issue, but it’s not ideal.

Like the ideas here, but just too difficult. Maybe if you could build and set targets during pause this would be a playable difficulty for me.

A great mashup idea and a very polished implementation!

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Thanks for playing and the detailed feedback! Really glad you enjoyed it. And yeah, I made level 6 too difficult.

Itch’s fullscreen option should be there. Look in the bottom right corner for the image.png Or perhaps you mean how the aspect is constrained? It’s too much of an advantage if you have an ultrawide (as I do) and can see 3x the distance out. However, if you have a portrait-tilted monitor, you will benefit from the extra height if you go fullscreen. That’s a modest help if you manage to build very high.

Thanks for reporting it! I’ll look into it.

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Sorry, way too much screen shake and fast gameplay for this old man. Which is to say, I’m terrible at your game :D

Half-tone so hot right now! The tutorial and card/object explanations were great. Perhaps a bit more variety would add replay value (for me, at least).

Very polished game with beautiful art and presentation!

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The style and feel of the game is great, especially for a first effort! I think there’s a kernel of a very cool game here. But, even with reading the updated description and some of the comments, I have no idea how to play (or rather, how not to die). You might record some game play that shows us what to do to get started.

Great concept for the theme and one of the best interpretations I’ve seen so far! I found everything fairly intuitive except for the damage circles on the ground (enemy spells, I guess). They seem to come out of nowhere and I couldn’t figure out a good way to deal with or avoid them. The difficulty ramps up a bit too quickly, but maybe that’s my slow reaction time :D

Excellent entry!

The fishing mini-game is great! I really like the curved world and environment. The day-night cycle looks really good. Maybe too much grass for browser. Can you only fish up one ship part per day or some limit like that?

The light mechanic is really well done. Good stuff!

Interesting idea, but I’m terrible. Can’t make it past the first reel jump!

Solid graphics and sound. The controls make sense. The starts are a bit mean with positioning. Nice bit of strategy to have to time picking up drops before the level ends. Are you supposed to be able to shoot through walls?

Overall, a fun entry! The turning controls feel too slow to me. I think it needs the coyote time treatment–give it a few frames or pixels past the grid to still turn or something like that.

I really enjoy this style of hand-drawn programmer doodle art for jam games and you nailed it.

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As someone who doesn’t play many incremental games I think some explanation for how to play the game would help.

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Nice start with this. I’m guessing the long delay after pressing play is the procgen–might as well run that as soon as the main menu loads, just split the work across frames so it doesn’t hang the menus. I look forward to seeing what you put together in future jams!

Very polished and fun! Some letters (like Q and M) seem to only be playable once. Is that intended?

Bonus for a very literal interpretation of the theme. The controls I understand are intuitive and responsive, but was a little frustrating until I discovered the conditions for completing the assembly of the item. Super chill and beautiful hands-on crafting game!

Really impressive 3D on web performance, once the shader/particle effects stutter is cleared. Nice grid-based building placement controls. I’m really bad at games with friendly fire, lol. Nice entry!

characters -> deathfall -> hairstyles -> bald folder is empty

Enjoyed it! As I was playing I thought, “This sink should have a drain,” and lo the next level you introduced a drain. Perfect pacing!

Great idea and love the physics of the yoyo! Was a bit easier to move after switching to controller, but I’m way better and aiming with the mouse. Either way, too tough for this slow gamer.

A nice incremental with very lovely art. I especially like the twinkling stars! I am saddened, however, that you missed the biggest connection to the theme with starships needing to burn fuel to slow down as well as speed up.

Yes, especially in the web build it seems the point often lags the cursor and drops when not intended. Going slow does help, but I agree it’s not convenient. Thanks for playing!

Great intro! The music and arcade aesthetic are perfectly matched. I’m terrible at fast-paced gameplay, so I really appreciated the auto-aim assist and the game speed option.

The animation is spectacular! Impressive IK and the standing up and flops to the ground look so good. Brilliant work!

The heavy visual effects aren’t to my taste so I really appreciated the setting to reduce it. It took quite a long time to load, but ran fine once it did. Quite impressive overall.

Thanks for playing and glad you liked it! Control remapping comes with my jam template available in my profile. There are at least a few templates that include control remapping, the most popular is probably Maaack’s. Cheers!

Thanks for playing and glad you liked it! Freehand drawing the track is something I wanted to add but did not have time for. I’m hoping to add more features after the jam.

Thanks for checking it out!

Such great pixel art!

The README.txt says, “All tracks are released under a CC 4.0 license.” However, there is no “CC” license and perhaps you meant “CC0” or “CC BY”. Have a look at https://creativecommons.org/chooser/ if you’re unsure which license you want to use. Cheers!

Why is this tagged 3D?

Why is this tagged isometric?

Hi! Your art is great! Have you thought about what license you want to release it under?

These look great! What license are you releasing them under?