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hatmix

220
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A member registered Jan 18, 2018 · View creator page →

Creator of

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Great idea and love the physics of the yoyo! Was a bit easier to move after switching to controller, but I’m way better and aiming with the mouse. Either way, too tough for this slow gamer.

A nice incremental with very lovely art. I especially like the twinkling stars! I am saddened, however, that you missed the biggest connection to the theme with starships needing to burn fuel to slow down as well as speed up.

Yes, especially in the web build it seems the point often lags the cursor and drops when not intended. Going slow does help, but I agree it’s not convenient. Thanks for playing!

Great intro! The music and arcade aesthetic are perfectly matched. I’m terrible at fast-paced gameplay, so I really appreciated the auto-aim assist and the game speed option.

The animation is spectacular! Impressive IK and the standing up and flops to the ground look so good. Brilliant work!

The heavy visual effects aren’t to my taste so I really appreciated the setting to reduce it. It took quite a long time to load, but ran fine once it did. Quite impressive overall.

Thanks for playing and glad you liked it! Control remapping comes with my jam template available in my profile. There are at least a few templates that include control remapping, the most popular is probably Maaack’s. Cheers!

Thanks for playing and glad you liked it! Freehand drawing the track is something I wanted to add but did not have time for. I’m hoping to add more features after the jam.

Thanks for checking it out!

Such great pixel art!

The README.txt says, “All tracks are released under a CC 4.0 license.” However, there is no “CC” license and perhaps you meant “CC0” or “CC BY”. Have a look at https://creativecommons.org/chooser/ if you’re unsure which license you want to use. Cheers!

Why is this tagged 3D?

Why is this tagged isometric?

Hi! Your art is great! Have you thought about what license you want to release it under?

These look great! What license are you releasing them under?

Top-Down tagged, but only side view sprites?

So much good has already been said that I’d echo, so I’ll just add that I found the snake’s wiggly movement delightful.

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Love the idea and look of the game. But, I can’t get past the first grow the vine to get to the ledge part. If I grow when looking up, I almost get there, but fall back down. If I try to look to the wall to get some horizontal movement, I don’t go high enough. /shrug

Very polished and smooth UI. Nice take on the theme!

Glad you enjoyed the game! I’ve asked the person who provided the building sound effect to confirm its source. If I don’t hear back soon, I’ll replace it with something I know the origin of. Thanks for pointing this out!

I really like the classic TD approach of building your own paths and this implementation is quite fun to play. Fits the theme well. Great entry!

What you can do for future jams is in Godot project settings, change the Display->Window->Stretch->Mode to “Viewport” and Aspect to “keep”. Then, the fullscreen button on itch should always just make the existing view of the game bigger and you don’t need to think about it. But, I highly recommend playing around with those settings and learning what they do! image.png

Great 1-bit aesthetic! The story was fun, though it felt like in a single run there are a lot of repeated events. Very good entry!

Beautiful game! No sound effects, though? Still, a very good entry.

Great take on the theme! Lovely animation of growth and pruning. I would have preferred camera controls on keys, but many people interpreted the “One-hand” wild card like you did.

Does missing delta also affect the speed of the water droplets? They’re so fast! Still a nice interpretation of the theme and a beautiful game.

Did you try making the itch embed resolution match whatever you set for viewport or window resolution in the Godot project settings? image.png

The particles for sub movement are great! I think a little inertia on the sub would feel good, but that would make catching any trash even harder. Perhaps you could add collision to the seafloor and allow it to be picked up there, too? Solid entry that with a bit more polish could be really good!

If the game supports scaling, enabling the fullscreen button in the itch settings would make the game easier to play.

Very polished with a good looking UI.

Fun concept and very satisfying snake movement! I think it was a mistake to give up QoL camera controls just to satisfy a wildcard. Camera rotation would have been very handy and looked cool, too.

OK! With the fullscreen option I really like this game. Fun puzzles, but maybe a bit too easy to softlock yourself for “R” to take you all the way back to level 1. A nice addition would be a “move strength” meter of some kind. Really good entry!

Well, I think I discovered something unintended. If you LMB click anywhere on the screen, the player teleports to that location, including into walls and onto the chalice.

It’s a really fun application of the theme as a core mechanic!

The character art is super cute!

I respect your decision to make game source available! And template code is obviously allowed. However, you might want to consider what the git commit logs will show if you don’t use a repository as a template. The source you provided has commits going back across multiple Godot Wild Jams and the initial commit is from August 8, 2024. Please, have a look at the rules of the jam.

Looks like the start of a fun game, but there’s way too much screen shake for me to play it.

Smooth 3D gameplay and a concept that nicely fits the theme. The feedback when hitting something you’re not big enough to eat is very satisfying. Though, I think it’s a mistake to not provide QoL camera controls just to satisfy a wildcard.

This is a nice concept with great low-poly graphics. The 3D web export works really well which is not always easy to accomplish. I think it was a mistake to give up QoL keyboard controls (camera move and rotate) just to satisfy a wildcard.

Please enable the fullscreen button in hopes it will improve the playability!image.png

Nice 1-bit aesthetic with surprise use of a few more colors.