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(+1)

Thanks for playing and glad you enjoy the game! The kudzu vines started as a “can we make this look good?” experiment before we even decided what the gameplay would be.

The vines are a Line2D with a new point added every timer tick. The width increases by number of points and a width curve creates the thinness at the leading end. Each new point starts at points[-1] and tweens to its final position, though this animation seems to get dropped a lot after switching to physics processing for vine collision with walls. The leaves have 3 stages of growth that are scaled from zero and modulated from transparent on the same timer.

(+1)

you guys definitely nailed it. they look incredible and don't seem that complicated to create the effect. 😏

thank you for sharing!