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ExtendingRectangle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #21 | 3.834 | 4.200 |
Theme | #30 | 3.925 | 4.300 |
Fun | #53 | 3.104 | 3.400 |
Accessibility | #102 | 2.647 | 2.900 |
Overall | #116 | 2.699 | 2.957 |
Controls | #143 | 2.373 | 2.600 |
Audio | #164 | 1.187 | 1.300 |
Graphics | #166 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
One_Handed
Game Description
The player grows and shrinks to get around obstacles.
How does your game tie into the theme?
The player grows
Source(s)
https://gitlab.com/Squealing1/godotwildjam79
Discord Username(s)
portable4
Participation Level (GWJ Only)
3
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Comments
Well, I think I discovered something unintended. If you LMB click anywhere on the screen, the player teleports to that location, including into walls and onto the chalice.
It’s a really fun application of the theme as a core mechanic!
I loved the mechanic of growing/shrinking. That second level felt a bit repetitive going up and over the ledges, but the levels after that were some interesting puzzles.
My favorite game I've played so far in the jam. Super creative concept for a puzzle platformer that fits with the theme perfectly. It's hard to come up with a novel way to move in a platformer so I respect it. Would be really interesting to see what more variations on this concept. For instance I'd like to see a version of this that is more based on tricky movements with momentum rather than just slow puzzle solving. That could get really janky though so I think you made the right call to stick with slower puzzles for this jam.
This is really fun, nice job! I would play more levels
The idea is charming, but the controls and physics are a bit funky
This is such a cool idea for a puzzle platformer! Could really use some sound. Also, if you click on the game it moves the platform, but not the character. I wound up outside of the map a couple times in the beginning. Also, at one point I extended through part of the platform and got stuck. Hope to see more of this!
