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mrlastchance

127
Posts
4
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A member registered Mar 12, 2025 · View creator page →

Creator of

Recent community posts

windows/firefox

I can't get over how well put together this is. I have no notes. 

Took me a minute to realize I could put stones on the stones already placed. I feel real smart now. The art and feel of the game are solid. Good work!

Solid platformer! I like the idea, though the water would sometimes mess up my movement in a  weird way if I barely touched it. Solid work!

farming sim/tower defense? Cool idea. I really loved the battle music. I got really nervous with how the vine kept growing despite me cutting it, but when I understood that the leaves are what mattered, it became a lot of fun. Solid work!

Very solid and interesting take on a clicker game. The art was so dang good. I cannot get over how nice this games look. Great work!

Mark S is the worst kind of coworker. And why is my bosses stuff on my desk?! Good work! Solid game!

Dang, that was so well done. Art and sound were perfect. The game play was fast and super fun. I have no notes!

Solid farming game! You did a good job on animating the tools. My only real complaint was the lack of sound.

Solid execution on a td! Felt really cohesive and plays well. 

Oooh a snake puzzle game. That grass looks so good. I had some issues with the climbing movement on a couple corners, but that may have just been me. And yeah, it's been said, but it would be nice to rotate the camera. I really like the concept and would love to play more.

Dang, that's a solid puzzle game! Such a simple, yet surprisingly complex idea. I'm gonna have to spend more time on this. My mold isn't very smart.

I can appreciate a good top down shooter. The window issue made it kind of hard to play, and the audio was real quiet. 

Did you...did you just make a linkedin dungeon crawler? Why am I so angry and stressed out now?!
Great work. The music and sounds were great. I don't know if it was intentional, but I liked how the first level was just kind of annoying looking business types, then the second level immediately greets with the punachable face of "Self made man" and the lizard man known as "Invest"  Really amped up the hate.

Would love to see more of this. Maybe office item weapons and armor? skill trees? I dunno. Also, when I hit the profits target, I kept getting stuck because of the message popping up every time an enemy popped up. 

I like the concept. Could use some more choices I think. The loop feels a bit short. The art/music direction was perfect. Your writing was great too. Good work!

I like the concept and hope to see it more complete. The art was fantastic!

This is a fantastic puzzle game! The big puzzle on the bottom right is diabolical. And the sounds were so perfect. I never considered yard work zen, but this definitely relaxes. Great work!

nice! I'll keep an eye out

Neat concept with a solid aesthetic. My only critiques are the area of interaction for items is really tight. There were a lot of times where I wasted a lot of time trying to look at an item at the right angle to pick it up. You could also use more music or sound to amp up the atmosphere. Good work!

I do like the idea. I'm a sucker for escape room puzzle. However, I'm not sure if it's just an issue on my end, but the entire time I played I had to fight the cursor. For some reason the game would also try to reset my view to the floor, which made it hard to press any of the keypads

The window being too small caused some problems, but I did get some playtime in. The concept is strong. I also lost the buddies after the pipe. If you fix the window issue, I would definitely give this another try.

I mean, it's probably more just a mechanic I'm not used to. 

dang that's a neat idea! nice cohesive art style and audio. I do wish I had an easier time figuring out what the different orbs do. Also, if you go to the next level while there is still projectiles on the screen, they will be in the next level and can hit you.

Dang, a deck building sim city? That's a pretty neat idea. I felt like there could be more card variety, and I wasn't sure if I was supposed to just focus of the level goal amount or all of the amounts. Music and art were solid. Having a camera button was a nice touch. Good work!

I was not expecting that when I clicked play. What a good game idea. I do feel like the movement could be a little better. I felt like there were a lot of times where I just couldn't dash enough to dodge the wave. Dialogue and art were great. 

Ohhhhhh, it's an ant farm. I...I got it.
Seriously though, really neat idea. I like the use of 2d on a 3d platform. I do feel like there is a lot of time just sitting and waiting for plants to grow, but I guess that's just what farming is like. I did have a hard time seeing the seedling when I planted something on a plot, but that may just be me. Great work! 

A pillar defense! Solid execution! I would definitely play more of this. I do think selecting the abilities felt a little weird on casting, and I wasn't really sue when the auto attack was supposed to happen.

I would love to play more of this. The music really sells it. Good work!
My only gripe was one the second level the knife hit box felt kind of big to jump over.

Oh, what  a neat way to do a clicker/god game. Took me a minute to understand how to play, but once I did, it was  a lot of fun! The art and music went together really well. I would play more of this!

That was really cute. I loved the character designs. The music and sounds were really great too. Great job!

Neat idea! The music and art design were really charming, I'm just sad the song didn't loop. I did have a bit of a hard time figuring out how to play, but once I did it made sense. Solid work!

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I do love a good spooky game. Those hoof stomps were so ominous! I'm not sure if it was just a me problem, but when I started the game , it split across my 2 screens and was stuck like that until I died and went back to menu.

Solid work on the concept! Plays really well. I would add an audio slider instead of a mute button. I liked the audio, but the flies do get loud. Good work!

That was a great twist on the survivors concept. Art was great! Sounds were great! Played well! Good story. Impressively complete for a 9 day game! Great job! Got ending C, will have to come back and get the others.

The art work and concept are really solid! The choices felt good, but I also felt like the outcomes were weird. Maybe show how the balance before selecting an option? I also never found a way to build wealth, so I went broke a couple times. Eventually got the max power ending. Good work!

Wow...that was fantastic. You did a great job on this. I don't know what to say. I am just blown away.

WHAT DO THE MUSHROOM PLATFORMS DO? I'm not a patient gamer.

Wow that was awful...I loved it! That meat texture is burned into my eyeballs now, ugh, and I used to work in a meat department.
Great work! The visuals, sounds, concept were absolutely nailed. I had some trouble with the scanner. I didn't realize I had to move slower with it. Also, I dug to deep and greedily at one point and almost couldn't reach the last piece of meat. Maybe add a ladder or something you can move around?

Now I want steak....

Yeah, we were hoping that hiding the happiness change would push people to play around with their choices, but I totally understand how that can be kind of frustrating. Thank you for playing!

I'm just glad it works! Thanks for playing!

I'm glad you felt it was intuitive! I was worried we obfuscated too much with not showing how much the happiness changed. Thank you for playing! And good job and getting both endings!