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lofijank

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A member registered Apr 08, 2019 · View creator page →

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Really nice game. Nice visuals and UI too. I got to the ending. Must've been a lot of work to sync up the the beats with the music. The difficulty curve was interesting because I found the music part super hard, rarely getting above 50% accuracy. But even then never had issues having enough money for hiring, without paying attention to their different fees. And I was able to get to the end skipping songs (that I later went back to). Maybe it's fine for that part of the game to be easy though because I wouldn't want to have to replay old songs. 

I don't understand but I felt this.

Nice game. Sort of a similar genre as my game--trying to make one bar go up without letting the other bar get to high.

Interesting idea. IMO it would be better if you let the player discover the uses for the buddies on their own rather than explaining it all in text. It takes the satisfaction out of it.

Cool concept!

Really fun game! I played until I pretty much maxed out (when the cost scaling got insane). It could use some balance tweaks. The bombs never became useful because the stacks wouldn't get high enough. The punchers were too weak. Or maybe an additional building on top of the punchers for launching the seeds. I wanted to get higher stacks to make use of the bombers but the collectors were too fast compared to the punchers. I also think it would've been nice if the cost scaling didn't soft-lock you.

I think it would add to the satisfaction factor if the whole game fit in one screen, so you could see it all happening at once. Maybe by making the buildings build upwards into multiple stories, to take up less horizontal space?  Just an idea. 

These are all nitpicks because it was a fun experience that held my attention. Nice sound and art too.

Congrats on getting the good ending! I was afraid that no one would. 

There’s 3 endings total. One good ending, and 2 bad endings: one caused by the corruption in the left hand advancing too far (which happens after a certain amount of turns), and another related to the knife. 

Haha understandable. My game is built around replayability but the replay hotkey doesn’t even work consistently. 

Super impressive you did all this solo. I quite like the music.

Went bankrupt 200 times in 20 minutes. 10/10 

Cool idea. I'd love it if you could play my game. https://lofijank.itch.io/alchemists-hand

The game is very short and is intended for multiple replays to get the good ending. Unfortunately the restart hotkey is broken so you'll have to refresh the game to restart it.

Thanks! Do you recall which ending(s) you got?

Very solid puzzle game. Good job introducing new mechanics in a self-explanatory way.

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Cool concept. I also made a UI game with multiple endings.  I played it twice and got evicted both times.  It'd be nice if you could click to skip animations. (like eating). Made the second playthrough feel a bit slow. 

Really like the vibe. Music and visuals were great. Good to see some love for the foddian genre. My only issue was the walljump felt pretty weird and inconsistent.

Incredibly well polished for a gamejam game. 5 stars. How many people were on your team?

My favorite game I've played so far in the jam. Super creative concept for a puzzle platformer that fits with the  theme perfectly. It's hard to come up with a novel way to move in a platformer so I respect it. Would be really interesting to see what more variations on this concept.  For instance I'd like to see a version of this that is more based on tricky movements with momentum rather than just slow puzzle solving. That could get really janky though so I think you made the right call to stick with slower puzzles for this jam.

Like the environment you set up here the background and the fish are cool.  It'd be cool if there were the ability to upgrade your ship every x waste collected, and if the pollution sped up at the same time.

Really fun game. Impressive to have 3 minigames within a game in a single gamejam. I played until I maxed out all purchases. There seemed to be some bugs with purchasing 2nd level audio and webcams.

The controls didn't really work for me. When holding down left mouse button, it would sometimes stop working. In the times when it was working it was a satisfying gameplay loop.

Really well done and fun to play. Would be cool if there were endings or failure conditions (didn't seem to matter if I got to 0 on happiness for instance. Nice prototype though. Only worked on mobile for me.

Good vibe and music.