With this much wood I can finally finish my house in Minecraft!
MentalSmoge
Creator of
Recent community posts
Thank God that I studied a little bit of Japanese in the past, so it was relatively easy for me. But I think that, from an educational stand point, this game will confuse a learner - to study hiragana, kanji and vocabulary at the same time. But that's a great surprise to encounter an educational game on a game jam. With a bit of polish and if lessons will alternate, it will be a solid game for learning an entry-level Japanese.
Thank you for a funny comparison :). Though I was not the only one who made the game, 'Chaster version' made the sounds, music and background - I wrote it in the main menu, but should have also did this on the game page, oh well. Also, I made sure that enemies shouldn't spawn on top of you - but I check it only for dragon's head :), whoops
Great visuals and music. The idea and implementation are nice too. But this hallway broke me - the game became too punishing for my taste. Even though you past a couple of hard jumps, a sudden saw will cut you :(. It's the same exact reason I don't usually play precision platformers :). But maybe I just need to git gud
An interesting take on Vampire-like gameplay. Wish there was an upgrade to our weapon too - after level 2 it's not viable. Also I didn't understand what a Badass setting does, and what is the difference between different types of food. I love when developers include a Thank you at the end of the credits :)
Thank you! Glad you liked the main game design idea. I agree about the jittering around cursor - I don't know what to do about it either. Well, as for the gamepad it is solvable (just fly towards where you tilt your stick, circle around when you don't tilt), but a mouse on the other hand... Slow down when you almost approached a cursor? It is exploitable, as you will have more time to shoot at the enemy... :(. These things are hard to wrap your head around
Thank you for trying out the game! Good point about having no way to tell when the wave will end - a number of enemies remaining would really help. Sorry for troubles with difficulty - we didn't have time to playtest it properly :(. But if you want to see and try out the boss, you can do that via warp zone in the start menu, some says that it easier than waves)
Wow... Just... Wow. The gameplay is fun, sure, but the ATMOSPHERE. Man, thats on the whole other level. Gritty graphics and melancholic music (especially during building phase) creates such a hopeless mood of dying world. Unfortunately, I encountered a bug when the usual fence after destroying didn't disappear, but started infinitely play its animation, and it was not always clear where kudzu will grow. But other than that great work!
Wow, I love how branches are growing, and music is so relaxing. Free level, where you can watch the root growing in it all glory, is a nice touch. Although, I am not skilled enough to go past level 2, and growth parameters are not intuitive. IMHO a different gameplay would fit more nicely, not as demanding as the current one. (Cutting sound makes my ears bleed >_<)
I don't like Visual Novels, so this game was definitely not for me, but the graphics and overall atmosphere were good. Didn't understand what to do at all (I never participated in a tea ceremony), I thought that a long text explaining what to do was a joke, but it's not :(. Got stuck when a guy disappeared, and flower appeared.



