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Pencil Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.688 | 4.688 |
Overall | #3 | 4.000 | 4.000 |
Creativity | #10 | 3.938 | 3.938 |
Challenge | #11 | 3.938 | 3.938 |
Gameplay | #13 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh man oh man. Music and graphics are gorgeous! Quite a shame that gameplay does not have any challenge because of autoregen, but nonetheless fantastic work!
Many thanks for your kind words.
There will be much more content and gameplay added soon, now I have no choice and have to develep it :)
OMG! That’s a lot of work there! :o The hand-drawn assets are just awesome! 🤩 Music and gameplay are cool! Great job! It’s a clean game :o
Maybe, if we put more challenges such as traps or stuff like that, it will be more awesome! Besides, for the ones who don’t have a qwerty keyboard, maybe it is interesting to implement arrow keys for the movement in addition to the famous WASD(+QE)
Thank you!
After all, someone noticed the music, this is one of my best tunes :)
Good point with controls, certainly there will be key bindings options in future updates.
Cheers!
Very good game, but you do not have a goal, awards and everything is pretty similar, but I liked the game
Many thanks for feedback!
Cheers!
I know so many players have said this already, but it's worth repeating: the hand-drawn assets are fantastic. Great job on making this game!
Thank you!
I really like your hand-drawn mummies! The gameplay format reminds me of Legend of Grimrock. I did encounter the walking-through-walls thing, but that was the only issue I found. I think starting with a blank minimap and having to fill it would work well, in addition to maybe having hazards, traps, items etc. within the dungeon to encourage paying attention to the first person view over just using the minimap to zoom around. Overall though, a cool game!
Thanks for feedback! You have right, gameplay mechanics is based on classics dungeon crawlers ( from which LoG takes many solutions).
I think, I'll stick to this project after the jam, and hopefully many from your features lists will be added. Funny thing whit this wall-collision-bug, I can't encounter it, and have no idea where it comes from :) But I'll fix it.
Cheers!
Finally got around to watching your game. The screenshots in the discussions were very promising!
I was attracted by the fact that the game was drawn by hand, as far as I understand, and not in a graphic editor. This makes it stand out from the rest of the games. When I saw the screenshot from the development in the discussion, I first thought that you were making a board game) That was my first impression. But it was much better.
Very cool management is implemented. At first, I moved through the keys in the interface without using the keyboard, but this was not very convenient, and I switched to the keyboard. And I was pleasantly surprised that the Q and E keys also work. You should have seen how I used to run away from the mummies sometimes! Hahah. I like that I can move quickly through the maze.
The game interface is clear, even with an unknown language.
Cool game! It looks like a completed game.
Thank you very much, I appreciate it.
Glad to hear someone run away from mummies :)
Great Idea for the artstyle! Also very nice atmosphere
Thank you!
Amazing art, loved it to bits, and the game mechanics are pretty simple and effective. Loved the vibe!
Thanks a lot, I appreciate it.
Amazing art, loved it to bits, and the game mechanics are pretty simple and effective. Loved the vibe!
Good art great work for 4 days :)
Thank you! Luckily for me, I was off work this week :)
care to ask how did you transfer your drawing to the pc in a details way like that?
I just take a photo with smartphone, sent on my own email and then tune it up with GIMP :)
ah okay xd its just because it actually got a pretty high quality and light mostly affects in the photos
Its a nice looking game. But i hate that you move 2 time to move one tile. it feels laggy and clunky.
Yeah, I get your point. Player controller will be recoding and updatet for sure in next version. Cheers!
nice game. I really don't know the coding for dungeon game.... the map, movement, it looks like a very interesting project.
Well, you start here:
https://en.m.wikipedia.org/wiki/Maze_generation_algorithm
Cheers!
I'm sorry, My computer crash on first screen , I tried to redownload ,but the same happen, anyway the first screen is nice .I'd really like to try it .
(for info, my computer says it can't reach the periperal, I hope it understandable ..)
Ahh damn. Sorry for that. Can I have your PC specs?
yep :)
Processor
Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Video Card
NVIDIA GeForce GTX 970
RAM
8.0 GB
Operating System
Windows 10
Sorry for bothering you, but can you send me file:
C:\Users\username\AppData\LocalLow\Generalis Krzysztof Bidzinski\Pencil Dungeon - Scribble Jam\Player.log
Thanks in advance.
I had erase the game , so i reinstall it to find the file and it finally works for me, I can go in this big dungeon, remember me my teens years with Dungeon Master and Eye of the Beholder. very nice , art works great. I encountered a few walls I can go trough but that's all for the bugs.
nice work.
Happy to hear! Big thanks for feedback.
( yeah, walking through walls is a known bug, but I can't find it. Everything is fine on editor :) I got to recoding collision check I think ).
Cheers!
cool and atmospheric. But I caught a bug with passing through walls
Thanks a lot!
Didn't know about this bug, will fix it in the next update ( after jam ) Thank you for noticed.