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Diamond Inferno

182
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31
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19
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A member registered Feb 14, 2021 · View creator page →

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I liked the game, great art and audio. Also very cool that you could carry momentum of the clone jump so it can boost you further. Could've used some sort of indicator which clone you're currently selecting to record, but it's a great submission for a gamejam!

Thanks for playing!

I liked the story, and there was cat, which is always a bonus. Could've used more polish, but overall good submission :)

I loved the fact that you used an old Greek myth, it fits the theme so nicely! The environment is beautiful and even though the gameplay could've been polished, it's still pretty and relaxing! (that first fox jumpscare though, I had my heart in my throat xd)

Hahaha you got us there, the chaotic bullets were a last minute bug, but they ended up adding a new dimension to it xd

Thank you very much for playing, glad you enjoyed!

Thanks for playing, we're glad you enjoyed! :D

Very unique story, I loved the premise, very creative! There were also many different enemies and their artistic depiction was phenomenal, quite abstract, loved it!

We're glad to hear you enjoyed! Unfortunately due to time constraints we couldn't add new enemies, but we planned on adding them post gamejam! Thank you for playing :)

Thank you for playing!

Very interesting concept, I like the loop, especially the surprising ending, very creative!

We're glad to hear you liked it, thank you for playing! :)

It's such a cute game, I couldn't help but feel emotional being dragged into it near the end. Thank you Benedict Beaver <3

I have to say, even after playing the most rated games this gamejam had to offer, this one deserves a spot in the top 10. The loop is obvious, the narrative is super cute, the mechanics are just difficult enough to get good at progressively and to top it all off, it has 3 difficulty levels so players can choose their own experience. The tutorial is text, which for the gamejam should be more than enough. For people who don't have enough patience to read  the tutorial, their loss. The polish covered everything I could see and the audio was fantastic, 5 stars across the board. 

Another thing which I saw in the comments under was an idea to port it to mobile. In this case, I have a suggestion, since I've played the game almost solely through moving right and rarely remembering that I can actually stop moving and go back to grab a heart, I think this game could easily be played with just forward movement (maybe you could choose a direction or it could be level specific if it contained multiple levels / planets). This way, you can have a thrust button in one corner of the screen and a cloak button in another which would be enough for 2 thumbs on mobile. 

Another minor suggestion about the mechanic I loved the most which rewarded risky play, where you barely miss obstacles and gain fuel is, if it already is not implemented that is, to give more fuel on harder difficulties (potentially even gaining a star if you barely miss obstacles 5 times in a row). For extremely competitive people that love to show their skill, this would be a great challenge in my opinion.

Thank you very much for playing and we're really glad to hear you enjoyed it! If we had left the speed of the train as it was first implemented, it would've been impossible to lose, so we dialed it down enough to allow a few aliens to pass through even on mach speeds, after all, it wouldn't be fun playing indefinitely and it would focus the players to think hard what upgrade for turrets is best next :)

Really cool entry, I loved the worldbuilding though the gameplay was a bit less enjoyable because of all the sliding. I really loved the voiceovers, really added to the experience and the cutscenes were spectacular!

That's right, I tried using the burn mechanic each time I sent out the boomerang. I had most success when I was able to perfectly match the timing of the loop closing and hitting space, but sometimes the boomerang swerved off a bit because of hitting the enemies and thus the loop would be incomplete. There were also times when the particle for burn appeared inside the loop, but the enemies remained untouched for some reason. Hope this helps!

We're so glad you enjoyed all 17 minutes of it! We're definitely thinking of polishing and adding more upgrades as well as redoing some systems like the train movement so it's more balanced instead of just spamming it. Thank you so much for playing!

I love this concept, incredibly fun and satisfying to hook places and move your cart!

Wow, such a similar game to ours! I'm really glad to see a bit of a different take on it where you have coins instead of exp as we were thinking of which option to go! I'm not sure how, but I couldn't place turrets on the outer rings, instead they stacked on the first ring and hence was impossible to lose, but great fun while building the carts!

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The game is very impressive for such a short time frame, I can see it becoming a full-fledged title with more polish and features! On the other hand, the gameplay is a tad too slow and a lot of it depends on the rng of the planet seemingly. Unfortunately it also crashed after 30 minutes of play, perhaps right around the mark the asteroid should be falling. Nonetheless great effort! Right, I also recommend not playing in browser because spamming click micro-freezes the game for some reason, which doesn't happen if downloaded!

Very very cute, I loved the art and the sound design! Though the gameplay was a bit lacking, it was still very enjoyable! 

I loved the game, it was quite novel and the art is beautiful, especially the ink shader. I did find the controlling of the ink pen to be a bit unreliable from time to time, but you can group enemies and perform swift kills instead of getting fancy. It would've been great if some sort of upgrade system was implemented between the scenes so the ink would last longer, but that would probably make it less challenging. Great submission in any case!

Really fantastic gameplay, it's quite challenging but once you get the main mechanic of burning them down using the boomerang, it becomes really satisfying, though it would've been even more satisfying having a larger field of view so you can see them burn muahahah. It would've been nice if it triggered properly each time so a bit more polish around it would be great. Also potentially having some lives as pickups would've been helpful! 

Hahah you got us there, the sudden slowing down of the train was a last minute addition to balance out the overpowered train that could knock away infinite enemies. Had we more time, a bar and an upgrade card would be available to tweak the balance of it further! Thank you for playing the game and we're glad to hear you enjoyed it :)

I'm not really sure how the comment under played the game, but I found the looping all around the game, like when you don't find the mimic you just try again until you get it right and reading notes and emails again and again until you figure it out, it's like detective work! Really scary too, and the murders were really grotesque which added to suspense. Great game!

Thank you very much for playing!

I love the raw visuals and thought the puzzles were easy until I got to 10th which gave me a pause, but 11 was quite easy after. I think a great addition would be a button to reset the wires completely and a faster wire + finish animation. Otherwise quite cool!

Pretty cool little game, though I would've loved to see a bit more upgrades or more levels!

I thought maybe one of the ghosts got stuck inside the church, but it could be that one of them got launched into heaven yeah!

Yeah, that was super useful!

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This was an amazing game for sure! I loved it and I loved the ways you could use the salt creatively! I won't spoil more, but I did find the secret :3 This could easily be a title if worked on more! And I also wonder which engine this was made on?? Shame there wasn't a proper ending screen to the game, like you eliminated all the demons :s

I loved it, and despite the fall fast bug, it didn't influence much of the gameplay actually. I'm happy I could resolve the puzzles without using all the boxes and there is a "bug" where you can grab the box just before you jump off it so you can reuse it further down the level. Awesome submission!

Thanks for playing!

That would be pretty cool, thank you for the idea! And thanks for playing, we're glad you enjoyed it :)

Thank you for playing!

Thank you very much for the extensive feedback! We were unsure how visible the radius needed to be, as at first it was glowy and visible, but it overlapped the enemies and it became too chaotic once you got a few turrets. Different loop shapes, something we thought about, though for the 48 hours we had was too difficult to implement, so we made it simple, but thank you for reinforcing our idea! About the UI, it had 2 bars, top one is for EXP so you can see how much you need until lvl up and the bottom for HP, but definitely could have been done differently, totally agree! Anyways, we're really glad you enjoyed the game! 

Really adorable game, loved it!

This was a really cool game, loved the visuals and the audio and the narrative and thought the gameplay could be a bit expanded upon, but for such a short time, great submission!

I fell asleep to this and rested well, thank you :)

I'm closer to enlightenment because of this game, thank you :)