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(1 edit)

Thank you! Glad you liked the main game design idea. I agree about the jittering around cursor - I don't know what to do about it either. Well, as for the gamepad it is solvable (just fly towards where you tilt your stick, circle around when you don't tilt), but a mouse on the other hand... Slow down when you almost approached a cursor? It is exploitable, as you will have more time to shoot at the enemy... :(. These things are hard to wrap your head around

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Maybe you could check for the angle change of the head, if it's an 180 level turn, have the head turn by itself a bit before following the mouse again.

(1 edit) (+1)

Thank you for a suggestion! Yeah, I come up with something almost identical. I made that head always turns to cursor not immediately, but gradually. At the first glance it's almost a perfect solution, but further playtesting is required