Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Superb! There is very little to complain about, all the elements work really well together. I love the powerup/health/slow design, especially on the boss where avoiding more complex projectiles really came into play. I also appreciated the level skip, though I was able to get through all of it. It understandably looked weird when I’d forget to move the mouse but I’m not really sure there’s much to be done about that.

(1 edit)

Thank you! Glad you liked the main game design idea. I agree about the jittering around cursor - I don't know what to do about it either. Well, as for the gamepad it is solvable (just fly towards where you tilt your stick, circle around when you don't tilt), but a mouse on the other hand... Slow down when you almost approached a cursor? It is exploitable, as you will have more time to shoot at the enemy... :(. These things are hard to wrap your head around

(+1)

Maybe you could check for the angle change of the head, if it's an 180 level turn, have the head turn by itself a bit before following the mouse again.

(1 edit) (+1)

Thank you for a suggestion! Yeah, I come up with something almost identical. I made that head always turns to cursor not immediately, but gradually. At the first glance it's almost a perfect solution, but further playtesting is required