I'm really impressed with the size of the map and the number of objects placed, it must have been a lot of work for 9 days. I would have liked for the enemies to groan or emit some other kind of sound; with the darkness it was sometimes hard to find the enemies until they were already stabbing me. Other than that, the darkish atmosphere felt pretty good to me. The ghost lady's upgrade screen didn't pause the game, so I got stabbed while looking at it. Good work!
HornedBird
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It's a super cute game, the scarecrow really helps with the chill atmosphere. Not part of the game, but I feel your thumbnail isn't doing a good enough job of selling your game; even just replacing the emojis with your scarecrow would make a better thumbnail in my opinion. Very good job for three days!
I tried it on mobile and web. The wheel control for mobile gave different speeds depending on the angle I moved my finger, causing me to miss jumps whereas on web it seems to be constant speed. I'd switch the wheel for two button, especially since up and down movements weren't actually in the game. The music was nice, I liked the muting whenever you died. It was also pretty funny when dashing into spikes caused the dead guy to fly! Good game!
The little masks on the ground are just background pieces I threw in to make the floor a little more interesting since I didn't have time to make multiple floor tiles. Most of my previous jams were UI heavy so I wasn't even thinking about the size, definitely learning something from trying a new genre. Giving the menus translucency is definitely a easy fix I can put out after the jam. Thanks for playing!
I'm usually not good with horror games, but I also love dinos so I played anyways. Thankfully the cues were easy enough to hear so I avoided any spooky jumpscares. Probably just needs another dino or some mechanic to add complexity and make it easier to get distracted and slip up. Obviously little time to add all that in a jam though. Great work!
I too failed at the funnel box level. It seemed inconsistent whether the enemies would eat you if you were only one space away, I thought maybe the solution was in that but I gave up after a while. I’ll echo the need for moving on holding, my poor wrists were starting to feel a bit sore. The little jabs on the death screen were just right for me; annoying enough to want to keep going but not annoying enough to rage quit.
The voice acting for the devil is pretty good and I love the volume cage sliders. Personally I feel some of the potions aren’t really enticing to me. Switching a card for a random card might not even be successful and since they cost money it felt like a gamble on top of the regular gamble. But I’m not great at gambling games, maybe it’s just me. Really polished game!
The game feel in this is great, it's very well put together. I think there should be some sound effect when another animal eats, probably a different one from the player's; when I first saw eaten remains out of the corner of my eye, I thought they were being destroyed by a bug. The Plesiosaurus made a good tricky boss. I thought it would be really easy, but the long neck made it harder to avoid retaliation when going in for a strike. Great game!
Aside from lower left I was able to figure out the puzzles without too much difficulty. The book riddles were thankfully not hard to decipher. In general I think repressing the key to show something should hide it. Opening the books seem to darken the screen a little, but it adds on top of every you press a book key before closing turning the rest of the screen black; when I tried to close a book by repressing the F key I thought I was activating a screen darkening function for a moment. Great job for a first game!
It would be a good idea to have the level automatically complete after hitting quota instead of waiting for the timer to complete or some bonus for being a sap and giving the queen nectar over quota. The bee's cute, and the queen should be careful of how sassy she's getting, considering how regularly bee workers dispose of royalty!
I can see why you have three artists on your team, making that many posts must have been a lot of work. The font for the setting is hard to read, super cursive fonts are better for titles in my opinion. I was consumed by grief, but I think it's because I liked the sad girl with "pizza" because it was too funny. Guess I'll go back to watching random videos youtube recommended me...
A lot of work was put into the art and writing in such a short time, good job! I'll admit, I hate lying, so I sabotaged the main character's sabotage and took them straight to the pass. The river crossing at the far northeast had a funny bug. The pathfinding went the whole way back and around from the north rather than straight, but since I was close enough the path was still white; the party traveled across the entire map in a single night for a day's trip! Good game!
Poor wacky mascot gets no respect! The soundtrack doesn't loop for me, which is a pity. For the size of the track, the enemies could move a bit faster. If you miss an enemy, it will take forever to make it the whole way across. The game has a lot of charm, just missing a few things due to the unforgiving jam deadline.
The UI is pretty nice with its effects. The winning strategy for me was forgoing combos and designating each die a specific color, putting +2 bonuses on the 5 and 6 for whichever color needed a big number. Maybe combos could cause additional effects to make aiming for them more appealing. Cute and fun game!
The raccoon movement look really good, you definitely put a lot of work into it. Pressing a button to open the map isn’t bad to me, but requiring mouse for map movement meant shifting my right hand between mouse and keyboard every time using A and D. It would be better to have another button on the same side. Cute game!








