The game has a lot of charm. Since you advertised touch controls I gave it a try on my phone. I worked fine, though there was a glitch with paw direction. Touch for Godot doesn’t change mouse position until next press, so the paw won’t and could end up facing the wrong direction between presses. Maybe it could work if you have separate code for mobile that has the paw move on button released instead of pressed. Otherwise great game!
HornedBird
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I like the atmosphere, and placing the blocks didn't have any hiccups which can be a problem for 3D games. When I started the game up again to check something, I realized you were actually saving my progress. Most games here don't do that, especially after closing the game so great job there. It's only a shame a lot of players rating your game probably closed the game without even realizing it was there. I would recommend the Continue button be disabled rather than hidden to let people know their progress is going to be saved.
The gems and gliding remind me of Spyro, and it seemed you put a lot of effort into giving the main character charm. I felt the walking speed was too slow to not being holding the run button at all times while on the ground. I understood why the slowness later when walking on the ledges, though I feel it would be better switching it to pressing a button to move slow, so players only need to hold a button when needed. I also didn't like losing my glide if I so much as brushed against anything, especially when landing on an obstacle is an instant death. Good game!
Surprisingly the isometric controls didn't bother me at all; I adjusted immediately and they felt smooth. However being unable to adjust the direction before dashing frustrated me. It was a little annoying to me spending several turns shuffling around waiting for the cow to be in the UFO's line of movement even though the cow was standing right next to me. I did find a bug where if you press boost and the arrow at the same time, you do a normal move but waste 3 units of M.I.L.K.. The game's design was cute and well-put together. Good game!
I love the theming and you did a really good job putting this together in a short time. I wish there was a way to upgrade stats or have missions give a weighted chance to which stats level. I wasn't lucky enough on quietness boosts so the final mission had 100% chance for every obstacle but I was constantly getting caught. A smaller improvement would be the ability to skip the day without doing a mission. At the end, I had more than enough cheese so I was simply doing filler missions while waiting for my mice to get out of jail. Yours is the best game I played so far; you did a really good job.
Very unique looking game, and your page presentation looks very professional too. I had some problems with putting down the cards. Sometimes when I put a card at the end it’ll jump back before the last card instead of staying at the end. It was a little annoying since the combo system revolved around card placement. Really good job!
I loved the design; the dice enemies were cute. A few things about the tutorial: It didn't make it clear you get no bonuses after beating an enemy; the first time I played I only stole a few times thinking it would be okay, but it turns out you need to be stealing constantly. The volume controls also probably shouldn't be under a button called tutorial, unless of course you're trying to punish the type of people who skip through without reading. It's a good game, good job!
Your comment confused me at first since I didn't code the spacebar in. Then I realized I always defaulted to assigning spacebar to UI_accept. Clicking the button once gives it focus so the spacebar could afterwards unintentionally be used instead. Happy little accidents. I'll definitely make that official after the jam's over!
The sounds are great; the tone's the right amount to be cute and funny. I didn't expect to find myself laughing at a cat dying on spikes. There was some confusion for me when grabbing the bucket back because I wasn't always sure where my cursor was and therefore where the bucket would end back up. I would have liked some sort of indicator or temporary cursor to make it easier to tell. Good game!
I used 2 of your tracks for my entry to a game jam. Thanks for the good music!
I'm really impressed with the size of the map and the number of objects placed, it must have been a lot of work for 9 days. I would have liked for the enemies to groan or emit some other kind of sound; with the darkness it was sometimes hard to find the enemies until they were already stabbing me. Other than that, the darkish atmosphere felt pretty good to me. The ghost lady's upgrade screen didn't pause the game, so I got stabbed while looking at it. Good work!
It's a super cute game, the scarecrow really helps with the chill atmosphere. Not part of the game, but I feel your thumbnail isn't doing a good enough job of selling your game; even just replacing the emojis with your scarecrow would make a better thumbnail in my opinion. Very good job for three days!
I tried it on mobile and web. The wheel control for mobile gave different speeds depending on the angle I moved my finger, causing me to miss jumps whereas on web it seems to be constant speed. I'd switch the wheel for two button, especially since up and down movements weren't actually in the game. The music was nice, I liked the muting whenever you died. It was also pretty funny when dashing into spikes caused the dead guy to fly! Good game!
The little masks on the ground are just background pieces I threw in to make the floor a little more interesting since I didn't have time to make multiple floor tiles. Most of my previous jams were UI heavy so I wasn't even thinking about the size, definitely learning something from trying a new genre. Giving the menus translucency is definitely a easy fix I can put out after the jam. Thanks for playing!
I'm usually not good with horror games, but I also love dinos so I played anyways. Thankfully the cues were easy enough to hear so I avoided any spooky jumpscares. Probably just needs another dino or some mechanic to add complexity and make it easier to get distracted and slip up. Obviously little time to add all that in a jam though. Great work!
I too failed at the funnel box level. It seemed inconsistent whether the enemies would eat you if you were only one space away, I thought maybe the solution was in that but I gave up after a while. I’ll echo the need for moving on holding, my poor wrists were starting to feel a bit sore. The little jabs on the death screen were just right for me; annoying enough to want to keep going but not annoying enough to rage quit.
The voice acting for the devil is pretty good and I love the volume cage sliders. Personally I feel some of the potions aren’t really enticing to me. Switching a card for a random card might not even be successful and since they cost money it felt like a gamble on top of the regular gamble. But I’m not great at gambling games, maybe it’s just me. Really polished game!
The game feel in this is great, it's very well put together. I think there should be some sound effect when another animal eats, probably a different one from the player's; when I first saw eaten remains out of the corner of my eye, I thought they were being destroyed by a bug. The Plesiosaurus made a good tricky boss. I thought it would be really easy, but the long neck made it harder to avoid retaliation when going in for a strike. Great game!
Aside from lower left I was able to figure out the puzzles without too much difficulty. The book riddles were thankfully not hard to decipher. In general I think repressing the key to show something should hide it. Opening the books seem to darken the screen a little, but it adds on top of every you press a book key before closing turning the rest of the screen black; when I tried to close a book by repressing the F key I thought I was activating a screen darkening function for a moment. Great job for a first game!
It would be a good idea to have the level automatically complete after hitting quota instead of waiting for the timer to complete or some bonus for being a sap and giving the queen nectar over quota. The bee's cute, and the queen should be careful of how sassy she's getting, considering how regularly bee workers dispose of royalty!
I can see why you have three artists on your team, making that many posts must have been a lot of work. The font for the setting is hard to read, super cursive fonts are better for titles in my opinion. I was consumed by grief, but I think it's because I liked the sad girl with "pizza" because it was too funny. Guess I'll go back to watching random videos youtube recommended me...









