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jigglebox

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A member registered Apr 12, 2020 · View creator page →

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Recent community posts

Another snake-like game with a skill tree, there are tons of us!

It feels like if it had some more time, it'd be pretty cool. Still had fun messing around with some of the movement!

It's super cool seing another version of a snake-like with looping around things being a big part!

I have no idea what's going on, but I love it.

numbers go brrrrrr. nice game!

I've spent so much time playing mtg forge puzzles, this scratches that itch. Like with other people comments text was small in some places and also seemed to be cut off for some cards, was still fun but with that fixed I think it'd be pretty sick!

Bit confused how buildings and trees become meat... but all is meat in the end. loved it, great game!

Feels like I'm programming one of those lego robotics projects, love it

Love the concept, and had fun managing all the animals. Gonna echo that it'd be cool to have more of a reason to go for bigger lasso sizes at the start

I was a bit confused at first at how to actually defeat the enemies (I destroyed all the boxes and stuff and was just hitting the zombie thing), but after figuring it out had some fun.


(also love the cape the character has)

(1 edit)

Ah, dang. After testing on some other people's computers, it looks like on some machines things don't work as expected :(

Now I'm getting flashbacks to duck life lol. I'm not super sure I'm a fan of the fruit's modifiers being hidden, it could be cool to have them visible or at least an idea of that a fruit does. Other than that pretty cool!

Nice town builder. It would be nice to have some more details in the game about what stuff does and costs. I ran out of materials pretty fast and was stuck without the resources to build more barracks :(

Some cool level design and puzzles. At first I was a bit confused by having some time to keep moving after falling.

Love the idea of constantly going up in water level, was left a bit confused at why my ship was breaking at some points. 

Very short, but I can see the vision! Looks like it could be fun with some more content added in.

Loved the art, and the general loop.

It felt a bit weird having to have my character move around the egg to shoot in the direction I wanted

Yeah, the shop upgrade misled quite a few people. Definitely learning a lot about unintentionally guiding people the wrong way lol

Loved all the UI juice in the game! Also some great bits of humor in the game

all glory to the tree.


actual feedback: though probably unintentional the guiding text in the background being overtaken as the tree grows was hilarious, but also meant I couldn't see what I was putting into my growth potions. Overall pretty neat, and lots of stuff that could be great with some more polish. Loved the flavor of as you're neglecting life more and more personal stuff shows up in the yard )

I loved the mechanic of growing/shrinking. That second level felt a bit repetitive going up and over the ledges, but the levels after that were some interesting puzzles. 

Lots of cool mechanics, it just took me a bit to figure out what exactly was happening with the elements as I was adding them (might be intended; it just seemed like a lot all at once for me). 

Overall pretty nice!

Lots of fun, and nice art! I loved the way you guided the players to how the game works by small pieces, though that made it a bit jarring when coming across the purple bits you have to down-dash into. (I'll reiterate some of the other people saying more checkpoints would be appreciated lol)

The planets look pretty cool! There's a bit of polish that could be done with the font colors, but overall a cool game loop!