Great game.
I shared my feedback through the Google form. Best of luck, guys.
QatariGameDev
Creator of
Recent community posts
Thank you so much for your feedback!
We planned to add input settings but the deadline put a lot of pressure on us and the one button card was behind the current control to be honest.
Same for the laser we noticed it was a bit unfair but was too late to fix.
Hopefully after the game jam we can adjust it to make it feel more fair.
Thank you so much! The minimap and objectives will function similarly to MGS, but they are currently incomplete in the project. However, we found that the game jam timing was quite consistent, which forced us to cut many features to meet the deadlines.
The AI bots were quite smart in the early build, but optimization is essential. After adding the Visibility Enabler node, it has made them easier to escape and avoid if the player out of the view screen.
Your feedback is incredibly valuable, and we hope to improve the game with more clarity in the future.
Also, since you played during the day, if you try again at night, you'll notice a different layout and alternative routes will be required.
Overall, we truly appreciate your feedback and for streaming our little experiment. We will take your input seriously in our future games.
Thank you!
For a prototype, it's not bad at all!
However, I prefer using the mouse to shoot and having the option to shoot diagonally.
The game runs slowly, but I’m sure this is on my end since I’m using Opera GX. I’ve noticed the same issue with other games, but I thought it was worth mentioning my experience.















