Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

  • Movement animation can be a hair faster. Also jitters a tad.
  • The offsets chosen for how much a character pans closer or farther from the dialogue box could be reduced. Maybe personal preference, but it would be cool if they don’t nearly hit the side of the scree, and are more in between the dialogue box and side of the screen, when not in focus, for example. Cool choice on how to highlight the character though!
  • Grammatic fixes needed for the few lines of dialogue there is -
  • Music kicks in for me at level 3(? - the third level after the intro one) and boy does it help the immersion! Great job! AS and WD seem to both push forward, I was expecting one to pull the block back here as well, or not implement D and S?


  • I enjoyed the resize mechanic! And that it carries over sometimes into the next levels!
  • The soundtrack goes quiet again at Level 4. Unfortunately I had to stop here, because the push mechanic on the block didn’t work anymore. 
  • Eerie mix of artstyles, but I’m here for it. 
  • Great job all round!
(+1)

Wow, that is a comprehensive review! Thank you :)