What a charming and whimsical game :)
Everything about it reminds me of the kinds of games I'd play as a kid, in all the best ways.
Thanks for the kind words, ricky :)
There was meant to be a checkpoint just past the second door, but it looks like something happened to it in the exported build... whoops. My brother ran into the same problem. As for the fickle enemy AI, that's just from a lack of experience on my part.
The art was driven by a few different factors - we needed something simple to fit time constraints, so that meant avoiding textures and detailed meshes, and I wanted to make sure we still had some kind of visual clarity. Though it wasn't until roughly 30 minutes before the deadline that I decided to go all-in with the low-res visuals... initially, they faded in when you hit pause or died.
But mostly it was made on a whim when a friend suggested "echolocation?" haha
Thanks :)
You're right, we definitely had room to improve, and a bit of foresight would've helped a lot haha. We didn't get around to actually piecing the levels together and testing until the last day, so though we'd planned for about 9 levels, we only managed to crunch out a couple of them. Personally, I'm just happy we got a playable build out, lol.
Excited to try out clock mayhem!
Your game's a little confusing to start out, but it's pretty groovy. Probably the biggest downside for me was that you didn't have any settings for the music (it was very, very loud), so when it ended and didn't repeat it was more of a blessing than a curse. Once I figured out the gist of things it was neat to see how long I could survive.
Nice game duder
Your game is adorable :)
Y'all are crazy for being able to pull off so much polish.
I didn't finish this playthrough because some yarn tied itself to a pin and on falling down I got softlocked since the pin was out of reach, but the chunk I managed to play was incredible.
Oh one slightly annoying bug is that the skip dialogue button locks your cat in place until the next time you talk with the other cat, so every time you miss grabbing some yarn above a character you have to go through the entire dialogue again hehe.
I love your game :)
The atmosphere and music is enthralling, the puzzles were cool, and I loved the ability to lead your partner to your cursor! You understand gamer instinct too well, because my immediate thought was to point her into the lava haha.
Admittedly I think I'm too dumb for it though, couldn't get past the key level.