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Powerline Pursuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #61 | 3.417 | 3.778 |
Graphics | #84 | 2.915 | 3.222 |
Fun | #94 | 2.513 | 2.778 |
Audio | #95 | 2.513 | 2.778 |
Overall | #100 | 2.627 | 2.905 |
Controls | #101 | 2.412 | 2.667 |
Theme | #113 | 2.714 | 3.000 |
Accessibility | #121 | 1.910 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Wing it
Game Description
In Powerline Pursuit, you find yourself behind the wheel, navigating a vast desert with one crucial mission: to repair a network of electric towers scattered across the ever-shifting sands. As the sole technician in a remote environment, you'll drive your vehicle across a procedurally generated desert landscape, where no two runs are the same.
How does your game tie into the theme?
Fix Electric towers on a procedurally generated map
Source(s)
https://github.com/zro404/powerline-pursuit
Discord Username(s)
zro404
Participation Level (GWJ Only)
1
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Comments
the car is unbelievably fun to drive, especially with its high speed tank controls. that was the main thing that kept me playing, to be honest. my only problem with it is the lack of audio, especially since the music doesn't loop (at least for me). i would also recommend that you stop the car's velocity as it reaches the tower, because it's very easy to come barreling off the edge at full speed as you enter the minigame.
good job. consider trying my game!
The music... idk, it just triggered some kind of happiness in my brain. Good job.
The car was squirrelly, but very satisfying to drive. My one ask would be contextualization of what the heck you're doing at the towers before reaching them.
Very unique and sweet submission :)
pretty cool concept, well executed. movement was fluid and satisfying. as mentioned already in the comments it would've been nice to have some sort of scoring system set in place, but either way well done!
I like the car movement and bouncing - quit fun to zoom around... I think it needs some engine/vroom sounds
This was fun! Had a good laugh launching myself into a roll through the desert. the procedurally generated aspect and rhythm minigame made for a fun loop! I agree with another poster that some feedback of how well I did in my run would have been really nice, but this was fun overall.
Neat concept, I agree with Squirrel that the music was a bit loud. Something I'd like to see is how long I survived overall, rather than just a blanket "Game Over" not matter how well you do. Good job!
Your game's a little confusing to start out, but it's pretty groovy. Probably the biggest downside for me was that you didn't have any settings for the music (it was very, very loud), so when it ended and didn't repeat it was more of a blessing than a curse. Once I figured out the gist of things it was neat to see how long I could survive.
Nice game duder
I thank you for your support, some parts of the game including the music were put together the last minute which lead to some inconsistencies.
I getcha, it happens