Thanks :)
You're right, we definitely had room to improve, and a bit of foresight would've helped a lot haha. We didn't get around to actually piecing the levels together and testing until the last day, so though we'd planned for about 9 levels, we only managed to crunch out a couple of them. Personally, I'm just happy we got a playable build out, lol.
Excited to try out clock mayhem!