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(+1)

Thanks for the kind words :)

The camera and climbing controls were one of the things we were constantly tweaking and trying to get right; I don't think we managed to nail it down, though. The default climbing method is meant to be camera-oriented, so wherever you're looking is gonna be treated as forward/up, but there's an alternate climb mode toggle in the settings menu that orients your controls around the wall in case the default is too confusing.

I think it's one of those things where you hear it needs improvement so you try to fix it, but you've been using it so long in testing that you forget what the onboarding experience is like.

If we'd managed to get controller menu navigation working and the composer's work implemented properly, I wouldn't have any complaints about how it turned out. All in all though, we worked crazy hard this past week, and I really couldn't have wished for a better outcome :)