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Bigfootmech

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A member registered 95 days ago · View creator page →

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Very solid for 36 hours! o0

Thank you <3

I agree it's too difficult right now, and the upgrades kind of feel weak compared to player clicking - which while very satisfying initially wasn't an originally intended gameplay mechanic. So some rebalancing will need to happen there.

The junk searching was also rushed since I was hella running out of time. Writing a procedural generation code just wasn't in the scope in the timeframe. Nor the various different upgrade components that I wanted. 

Auto-change sounds like an interesting concept. I LIKE less clicking, but also it'll give the player an advantage because it'll tell them that they've collected everything (there's not necessarily only 1 gear - or in the future rare upgrade - per window). Maybe like in "idle" games rebalance it to be a purchasable upgrade?

Haha yea, I love it when they just SPLAT on the ground XD

Oh man! A blast to the past!

I love it when I see these! <3

Hahaha I love it

Thank you for the feedback :)

I kind of agree. The game isn't as intuitive as I'd like it to be.

This kind of happened due to time constraints, as well as rebalancing during development

Ayy, the bug should be fixed now :D

Ye, we got a ticket open. I guess this is a learning experience :p

Gald you're looking to play ^_^