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(1 edit)

Note: that I don’t like Vampire Survivours (or ‘like’ games).

So for me, it starts off on the wrong foot already.

But you can’t always help personal preference.

Attack

I hate that I have no control over the weapon.

It feels like an integral part of a game, but this thing has a mind of its own.

This goes for both timing, and direction.

Hitboxes

The hitboxes also feel wonky.

Maybe partly because of the “no control”.

But between:

  • juggling the distance for the scythe to activate,
  • it sweeping, and needing to be timed perfectly
  • and also it not actually being able to hit because the enemy is too close;

…is just harrowing.

Movement blocked

Finally, the enemies block movement for the character player, which doesn’t feel right.

In horde games, you don’t want the player to be left stranded, or stuck.

In this one, I’ve definitely been not able to move due to enemies hemming me in.

C-C-COMBO

Between the movement block, the hitboxes, and the activation,

I feel like I’m not in control.

But also, I’ve also definitely had enemies get past my scythe, stop my movement, and then I can’t hit them or do anything.

Being bullied by pixels is super un-fun.

Quit

At this point, my will to try the game out any further is kinda not there any more.

And I can give a score to all the score-able categories.

So that’s what I do. And then move on to another game.

(+1)

Huh, I’m actually surprised.

For all times I tested game or saw anyone play it, I never had issue with player-enemy collision block. I specifically made character faster than all enemies to avoid issue of not been able to get away from enemies.

As for attack control, yep, its intentional. Personal preference, I just like one-handed gameplay of hoard survivors. Damaging enemies with “stick” felt wrong, so only blade deals damage. Same for area behind blade. If you miss - you miss, try again.

Over all - it’s just not your game, which is fine.

“Game for everyone is game for noone”. Arrowhead Game Studios