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WOW, this feels like a well-put-together game!

I’m not sure what I was expecting. But this blew me away!

It’s difficult to not critique it as a commercial game, because it’s just so solid.

You guys also managed to organize really well. More people on a jam isn’t necessarily better. But this came together just perfect.

First thing is music made me feel like Age of Empires. Setting the tone. And the rest of audio was a nice backup to it.

The graphics are really pleasant, and blend well with the world.

And enemies, coupled with not knowing what was in the fog created tension, and interest.

It also felt like you guys did a bunch of play-testing, and answered a lot of potential things a new players could trip over.

Wishlist/critique:

  • It would be nice to see “grown” tree stats before planting.
  • It would be nice to get ‘general overview’ of what a tree does on hover/mouseover
  • When in a deficit, it’ll say “+-2 water” instead of “-2 water”
  • it would be nice to use more screen real-estate
  • it’s still difficult to see behind other trees (even with slight seethrough)
  • right-click to destroy isn’t explained, or “confirmed” on grown trees
  • a ‘building in progress’ bar (particularly for tech trees) would be nice
  • there’s no real challenge or skill. I get that it’s a jam, and you’re on a time constraint. But there was no actual exploring (could see all factories instantly) or threat. You could pretty much just plonk down trees with impunity. This mean currently the game doesn’t have progression or replayability. It’s your biggest challenge at the moment to get to a commercial title.

Overall, it’ll be cool to see where this game goes!

I don’t believe for a second that it’s gonna be left to wallow after the jam.

And I hope to get it on Steam/GOG some time in the near future :)