1. Ahhh. Ok. Texture filter Nearest… Hey that worked! Thank you :D
2. Yeah, I know about the back of the player sprite.
It’s the first time I tried working with sprites, and I had issue splitting them properly. Only noticed the back of the player after crunch time, and figured it wasn’t worth to fix.
3. Yup. I agree with the shadow too. It just wasn’t prio. I barely managed to get a level in the last like hour or so >.<
4. Ah! That might be a good solution!
I wasn’t sure what would be a good way to make the jump ‘feel’ better. And my first assumption was that I did the hitbox really badly (which I kinda did).
But this might really help.
I’ll note it down to look in to!
Another thing I wanted to check was making the player faster / jump higher with size, but again, time (for testing/tweaking).
Also, other mechanics Q_Q
Also actual playtesting XD
AlsoAlso, I never managed to figure out how to ‘pause’ the game when the player falls in the hole, or hits the “end level” point - without also disabling the UI