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1. Actually that’s a really good point.

I can’t remember if I meant to put it in (maybe I did, but then scrapped due to not having multiple levels?… or time.)

But you’re right.

Especially play-testing some other people’s games, it feels like it’s a must!

3. Yeah, pdil also mentioned Coyote time. I’mma look in to that!

2. So, unlike Grow Motion, we had a different idea.

We wanted the plant to just keep growing without end. Sort of between Katamari Damacy, and eater-of-worlds level.

Sadly, we didn’t really have time to do more than the barebones.

Still, I learned quite a bit during this jam :)

AND I managed to (for the first time) get a game that conveyed it ‘finished’ to the player XD. Small steps.


Thank you for playing, and the valuable feedback :)

(+1)

That's awesome. Learning is probably the best part of doing these jams. The ability to take that onto your next projects is invaluable. An ever-growing character would be interesting, maybe over the course of the game you can match the size of a giant boss you see in the distance. Lots of possibilities!