1. Actually that’s a really good point.
I can’t remember if I meant to put it in (maybe I did, but then scrapped due to not having multiple levels?… or time.)
But you’re right.
Especially play-testing some other people’s games, it feels like it’s a must!
3. Yeah, pdil also mentioned Coyote time. I’mma look in to that!
2. So, unlike Grow Motion, we had a different idea.
We wanted the plant to just keep growing without end. Sort of between Katamari Damacy, and eater-of-worlds level.
Sadly, we didn’t really have time to do more than the barebones.
Still, I learned quite a bit during this jam :)
AND I managed to (for the first time) get a game that conveyed it ‘finished’ to the player XD. Small steps.
Thank you for playing, and the valuable feedback :)