This is a really interesting use of the theme. I wanted to try a run without looking at the guide first but I failed miserably. It's cool that the animals have different effects. It'd be fun if you could expand/upgrade to cast multiple spells at a time so you can cast an animal while capturing enough.
Garrit
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I was a bit unsure of the effects of the different items but it was fun to figure out a strategy to survive. My interpretation was to come up to the surface to heal on flowers then go under ground to continue exploring... I'm not sure if that's right though haha.
I did see the strawberry but it was a tile away and I just couldn't make it. The only downside is more of a nit pick of using "D" and "J" for dig/jump controls other than that it's a solid game. Well done.
A really unique idea. Turning over rocks to discover critters is a really interesting take on the theme. It'd be even cooler if we had a little control over the rock so we could turn it various ways and discover rarer critters in gaps etc.
I managed to find the Digipod so that was a solid hook for sure! Some chill music would have tied this together nicely but nice job regardless.
Cool concept! I gave it my best but I couldn't get past the moving mushroom level, I just couldn't get the timing right haha. As another user suggested a trail for the initial throw would be really handy, it wouldn't need to calculate any bounces, so you can keep the difficult while helping the player understand the distance. It was fun to play and the bounce audio was a perfect fit.
I really enjoyed this one played until I ran out of levels. The visuals are excellent even more so that you say it's a first try with hand drawn 2D!
If I was to give feedback it'd be great if they moved just a little fast or have the option to speed them up and sometimes people like me like to just test the waters first before throwing a solution together. I also feel it would be a bit easier to grasp if the tiles took effect when the critters entered the tile and not the tile before... that might just be me though.
The unique abilities for each animal was a nice tough, definitely a lot of potential to expand this. Great work.
Thanks for giving the game a try. I wish I'd made a few more waves and a difficulty mode. I'm very wary of making a jam game too difficult at the base level.
I also wanted to have attack stances so you could toggle critters to be melee or ranged but I had to fix a lot of bugs (fitting with the theme).
Thanks for the feedback, I'm trying to work on my 3d art.
A fun game. To expand I'd suggest some sort of collectible or secondary objective or you can just stay still forever without any risk and keep bumping the score.
The transitions on the main menu are nice. My main menus are always really dull and boring! I know the pain and stress of pulling a jam game together solo so nice job.
This is excellent. It was a bit difficult to get a feel for the ghost's behaviour but once I did it felt awesome to play. I love the mechanic of seeing enemies through objects and not directly. Seeing the lights randomly swing from an near invisible entity is unnerving.
Love visual style! All really polished. A lot of Fs on my report card but well worth it.
I'm sorry if I'm being dumb but I can't seem to get past the intro. The game stays on "Thanks for this camping trip dad", it's not crashed because the fire is still animating. I've tried every button, unplugged my controller just in case but nothing seems to cause it to progress. Maybe it's my browser :/. It looks good though!
I lost the first time because I didn't see the anomalies slowly ticking up haha but I won on the 2nd attempt. Well it's definitely immersive even with a shorter game I'm sat sweating so great job on the atmosphere. I really love the retro visuals these kinds of games have and it was well implemented here. Really good entry.
I played on controller and everything played quite nicely. I wasn't expecting the change in gameplay so that was pretty cool. The player becomes a bit too transparent when being stealthed, maybe that adds to the difficulty, if so that's cool. It was just a little hard to see playing at that resolution. The page needs a bit of sprucing up with screenshots and a cover image so people can see what type of game they're going to play.









