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You've had tons of feedback already so I don't want to repeat any of that. Platformers are definitely my weakest genre in games haha, it took me like 5-6 attempts to make that jump. So my only wish would be restart the level and not have to return to main menu.

I think it'd be really cool if the player shrunk after using abilities or just jumping so that you can add the loop of eating > growing > shrinking. Another thing to make the jump feel a bit better would be "coyote time". I had no idea that existed when I made my platformer but it certainly helps those that aren't as skilled at platform *cough* me *cough* :).

1. Actually that’s a really good point.

I can’t remember if I meant to put it in (maybe I did, but then scrapped due to not having multiple levels?… or time.)

But you’re right.

Especially play-testing some other people’s games, it feels like it’s a must!

3. Yeah, pdil also mentioned Coyote time. I’mma look in to that!

2. So, unlike Grow Motion, we had a different idea.

We wanted the plant to just keep growing without end. Sort of between Katamari Damacy, and eater-of-worlds level.

Sadly, we didn’t really have time to do more than the barebones.

Still, I learned quite a bit during this jam :)

AND I managed to (for the first time) get a game that conveyed it ‘finished’ to the player XD. Small steps.


Thank you for playing, and the valuable feedback :)

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That's awesome. Learning is probably the best part of doing these jams. The ability to take that onto your next projects is invaluable. An ever-growing character would be interesting, maybe over the course of the game you can match the size of a giant boss you see in the distance. Lots of possibilities!