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Sat_Less

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A member registered Feb 04, 2021 · View creator page →

Creator of

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Oof my bad! I exported the project files instead of the executable. I updated it for you

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Are the browser and the windows version not working anymore?

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It was not particularly scary to me but it was tense all throughout, loved the atmosphere. The beginning though I got stuck for a long time, mostly due to how restrictive your camera/movement is. I found it weird that I could inspect objects that seemingly were so far away. Nevertheless I enjoyed the awkwardness between the protag and the old man, was afraid of seeing him opening his eyes in a jumpscare lol! Charming artstyle!

The beginning inspired me to make a 2nd person game since you separately control  the horse and the player. I could not find the challenger though, so I can only talk about how good the vibes/experience  were and that I enjoyed the music :) Im surprised this was made in python as well, with no game engine

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I guess it's also my fault on my end: I used a raycast instead of a box for interaction, making it more difficult to interact with the NPC's 

At least you played like it was once intended to though! Thanks for playing 

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I assume you're talking about the placeholder tiles I forgot to remove 😅, I'm happy  you liked the music though!

This was fun and unpredictable! Loved every bit of it

This is really good for a first entry, specially one made in a day!

 The voice acting added a lot to this project. Maybe I'm too gullible but I could not see through the unreliable narrator (at least when it comes to the most important events). Monday never came is a phrase I'll never forget.

The music was supposed to loop only twice but by the time I submitted I realized the song didn't loop. Tnks for playing!

Enjoyable, liked the idea a whole lot, the ending surprised me (at first, in a bad way, then in  a rly good way) But the last night is way too hard and I died at the end bc I did not know what  I was supposed to do.

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The voice was my only friend and he left me :(

On a more serious note, I just finished the game and loved it. it got me enganged for a whole while, its a simple idea executed well. I actually tried morse code and solve an equation for this one lol! Like the addition of voice actin here

The effect was even more awful btw, got nauseous by my own game lol

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Cant believe we used the same idea of the character getting high lol (yours have more gameplay though). The art is rly enjoyable and i liked the music. One criticism I have is that you dont have much leeway to play around with the altered mechanic, and most of the time you die as a result. I understand you can look your surroundings with the camera so this does not happen, but I personally would rather have level design that does not rely on that altogether


All in all rly creative and plays to the limitation's strength!

Looked really good! I wonder how you did the animation for the vine...

The game looks gorgeous, it's a shame it did not come about :(

baa!

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For some reason I haven't tested undoing the moles, so maybe that's the reason. Sorry about that!

The thing about redoing tiles overall is that you're able to cheese some levels, you don't really need to think about the path you're going to take, since you can just fix it by redoing the tile. I played it for a bit longer and realized that it does not apply to tiles at the border, but other ones as well.

On one hand I understand the intentions behind that (thats why I'm uncertain as to call it exploit ), it gives a less harsh penalty on the player. On the other, it may trivialize some puzzles found on the game. Maybe I'm sorely mistaken, but the redo button works less as a way of putting the player back on track and more to get away with mistakes.

The lack of music was perfect for this one, this game overall captured the eeriness and loneliness of space, (and triggered my fear of it lmao), didnt manage to eat any planet though

The game is a tad hard, and I'd have loved to have the narrative concepts from the introduction explored a bit more throughout the gameplay, but this game intrigued me a lot. I initially thought it was more of a story-focused game, but nonetheless the entry's concept is enough to get hooked. The gameplay is solid, and the sfx and music are amazing, helped a ton with the atmosphere and also for indicating when you implant too many chips without taking any serum. 

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Well designed puzzles and a creative concept. One "exploit" (not sure if it was intentional)  though that I used later on was that I could redo the tiles at the borders so I didn't have to worry as hard about it. Also could not finished cause I got softlocked bc of moles. Tho all in all, a solid entry very polished!

Simple but really nice concept. I had thought initially that the lawn mower would stop if your mouse was too far away, which would be more intuitive imo, but regardless I'd have loved to see what this would have turned out if time hadnt been  problem.

the gun being attached to the player looks a little bit silly but I dig the artstyle and music  a bunch! I wonder if there was some more planned for the seeds.

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Loved it, got tense at the end, actually though it was gonna turn into a screamer lol. Had fun with the experience!! The music is a banger, do you plan on posting them on youtube?

Polished and creative entry. One feedback I have is that you have to keep your eye at the bar at the top to know when you're gonna lose. Maybe the snake changing colors could be used as way of warning the player when they're about to lose.

The ending subverted the gameplay in  a good way, liked that a lot! Creative.

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Really original, loved it. Got to the end  in less than 5 minutes! The vibe was cool, I think although there's some stuff clipping and such, it enhances the vibe , seeing the playtest  area was a treat

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Really good, I'm impressed by everything, the music, the details, how fleshed out it was,  i love the procedural animations, I'm surprised  how you used your time, you nailed it!

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The game's presentation is really charming. The gameplay is pretty simple, did not have to think  a lot to finish puzzles, but it has a beginning middle and end, and I appreciate that a lot

Wasn't able to get audio in bc I had been working on another project before scrapping it and had other things 4 the weekend. Wish there was time for it. glad you liked the art!

i like the idea of quirky controls, but being unable to aim because your moving but also being unable to stay still because the enemies will eventually shoot projectiles is not intuitive. Maybe where you aim was independent of where you move, it could work

Kinda counterintuitive of me but i skipped the tutorial text. Was hooked due to the vibes though, its so experimental I did not fully understood what to do (my fault) but that mattered little to me, I was there more for the ride ynow?

Got stuck and was unable to progress and the controls are a little bit weird — mainly bc for a plataformer you barely have any control on the air —, but the game is so charming, the graphics and color palette are simple but spot on, the music is vibey as well. Overall it's so impressive I'd be surprised if you didn't score well on the jam!

I find it rly cool how you were able to turn a simple  concept such as placing things in the right place and adding things on top to enhance  the gameplay and create a fun experience

Creative, also the concept of having islands on top of you that you can reach as the storm occurs. I wish chopping up wood happened by only clicking once though, instead of keeping the button pressed

unfortunetly cant controll the ball and it gets exponencially faster each time get off borders :( happy new year tho

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enjoyed  it, didnt mind how short the song was, since i really liked the beat

I see, the idea flew over my head entirely lol. Regarding having two buttons, I don't think it's bad (especially when considering your idea) and maybe it's more about getting used to the controls on my end rather than them being inherently bad when I think about it lol.

I really liked it, one of my favorite entries so far. I'd love a fleshed out game with that kind of theme

Liked their silly dances and goofy faces when they pick up their laundry. Only criticism I have is more related to the controls, I'd often get confused whether to press E or Space, and there were moments I wanted to put laundry but it turned the machine on and vice versa (since they share the same key input). all in all, one of jam's faves