Well designed puzzles and a creative concept. One "exploit" (not sure if it was intentional) though that I used later on was that I could redo the tiles at the borders so I didn't have to worry as hard about it. Also could not finished cause I got softlocked bc of moles. Tho all in all, a solid entry very polished!
Viewing post in The Gardener jam comments
Thanks so much for playing and for the feedback.
Please could you elaborate on what you mean when you say you could 'redo' the tiles at the border? This sounds like it might have been a bug that I missed!
Also could you let me know where you managed to get softlocked? I thought I'd tested this well and by using undo you should always be able to get back the way you came and avoid the moles!
For some reason I haven't tested undoing the moles, so maybe that's the reason. Sorry about that!
The thing about redoing tiles overall is that you're able to cheese some levels, you don't really need to think about the path you're going to take, since you can just fix it by redoing the tile. I played it for a bit longer and realized that it does not apply to tiles at the border, but other ones as well.
On one hand I understand the intentions behind that (thats why I'm uncertain as to call it exploit ), it gives a less harsh penalty on the player. On the other, it may trivialize some puzzles found on the game. Maybe I'm sorely mistaken, but the redo button works less as a way of putting the player back on track and more to get away with mistakes.
Thanks for the reply. The idea with the undo button is just to let you jump back a few turns in case you hit the wrong button or realise you've gone wrong on one of the puzzles. I played around with the idea of capping the length of the undo but I didn't want to make the game unaccessible to anyone so I left it endless. It's definitely something to consider and maybe I add it as an option in a 'accessible' mode option in the menus going forward.