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(+1)

Ok I had no idea what Operation Brevity was. I just googled it now.

As a result, I didn't have any idea what my objectives were  in the game I played as the Allies (against the AI).The result was a decisive Axis Victory - no idea why - maybe I was supposed to take the city.

I have played (and coded) hex style wargames and this is an excellent attempt.

I really like that you can order the HQ and all the subordinate units move to the objective.

Also, the pseudo-realtime is very well done.

If you developed this further or did a more famous battle I would definitely take a look.

Thanks for playing. I'm also wargamer and wargame developer, hopefully there will be a dedicated wargame jam in the future:). For the game, I haven't implemented the location victory points system yet. So currently winning or losing is entirely determined by the casualty ratio and the main way to achieve victory is by encircling and eliminating some units. One of my goals in making this game is to explore certain AI mechanics for another game I'm currently developing. Considering that these explorations are not yet complete (which is why the overall AI appears quite poor—it still lacks some key steps planned for the AI implementation), I might continue working on it for a while after the voting period.