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Tymedust Games

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A member registered Sep 02, 2021 · View creator page →

Creator of

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Thank you! Glad to hear that you enjoyed the game. :)

Thank you for playing! :)

Thank you so much! Happy that you enjoyed the game. :)

Thank you so much for your kind words and support! It means the world to us! :) <3 And don’t worry, it’s great fun reading your “spewing”, lol

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Hi! :) So sorry for replying to this again but there's not really a way on itch.io to contact people so I think this was actually the easiest way?! 

I just saw your lovely review/thoughts on Ezrebeth, and I was wondering if you could possibly post them as a comment on the game's page as well? This is because as a review/rating comment, people won't be able to see it, and it made me and the team so happy so it would be awesome if more could see it! :)

Thank you so much and hope it isn't a problem and sorry for disturbing you! :)

Thanks for playing the game(s) and for your lovely words + support! <3

/Tymedust

👀👀👀

Thank you! <3

Thank you so much for this lovely review! :) I’m very happy that you enjoyed the game! <3

Aww thanks! Glad you liked it my friend 😊 Roos is definitely the MVP lol 

The white eyes are the same for Guide, “God” and Epilogue Astrid, they simply mean that you aren’t human and have “Purgatory powers” of some sort. :) What exactly that means will be explored more in future games.

👀👀👀 haha 😁

Thank you! I’m happy you had a good time with the game. :)

Thank you so much! :) <3

Happy that you enjoyed the read! :) <3

Thank you so much!! I'm very happy that you enjoyed the game! :) I really appreciate all your lovely words! <3

Thank you so much! I'm happy you enjoyed it. :) <3

Hi! Thank you so much for your lovely words, and for playing the game! I'm very happy that you enjoyed it and that it resonated with you. :)

As for the epilogue, I totally get where you're coming from. It's purpose in the narrative is more of a side-story thing that gives you a little glimpse of things to come (as well as some more time spent with Vol), which is why it's not called an Act like the other routes. But playing it in a vacuum, and expecting it to continue Astrid's story even further, I can definitely understand how you'd feel that way (and I suppose it may be evident that the epilogue was added as new content to the game, and wasn't originally part of the story). 

Thanks for letting me know, and have a great day! :D <3

I'm so happy to hear that you enjoyed the game that much!! And humbled that you'd place it so high among your favorites! <3 Thank you so much for playing and for letting me know how much you liked it, it means a lot! :) 

And thanks for the lovely artwork, too! :D <3

Hi!

Thank you for your offer to translate. At the moment I'm not looking to translate the game, but if I do I'll get in touch with you. Thank you so much! :)

The Guide mentions to you in the game that he actually uses Locke, Rahel, Smiley and Ezrebeth as test subjects to make sure the items work. Now that he knows that they do, it's definitely better for Astrid to maybe be smart about it and not drain everyone instantly since that will probably make "God" suspicious. At the same time, Astrid and The Guide really can't afford to wait for everyone to just be ready to leave, especially if they take a long time to do so. They're definitely in for a challenge there in how they're going to tackle their little plan. :)

"The box" is a state that The Guide puts people in so that they can't do anything, which is why he calls it a box (even though it isn't literally a box). I like to think that he puts them somewhere in the void. He did that in the solo route to force everyone to help Astrid, and basically to show that he can be a real douche when he wants/needs to.

You're so welcome! :) And thank you so much, I really appreciate that! We put a lot of work into the game and it means so much that people like you enjoy it and ask about it. <3

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The items are what The Guide uses to steal the emotion/energy from people. When Astrid makes them leave willingly, the energy goes to "God" since that's how Purgatory works. So she can't talk to them normally if she's going to help The Guide.

You can view it like this: The Guide notices that throughout the different timelines, Astrid has a talent for helping people deal with their emotions. So he gets the idea to have her be the one to try out the items, and it works.

The items are all tailor-made for each person (the painting symbolizes Locke's longing for his family, the empty book symbolizes Rahel's conflicted mentality etc), and when a powerful/sincere emotion is triggered close to the item then the person is drained and their energy is put into the item instead, so that The Guide gets it instead of "God".

Oh, and you're welcome! I love talking about my games so this has just been fun, I'm happy that you're interested in wanting to know more. :) 

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You are absolutely right about that (and Astrid also brings that up when they talk about it at the end of Guide Route, that it's an immoral thing to do), so it's definitely a tough choice to make. 

I kinda wanted things to be morally gray like that; is it better to have people suffer for years and years until they figure something out for themselves, or is it better to help them along? Also, do we have the right to help people who don't ask for help?

Questions like that are also there because for The Guide the answers are simple, but for Astrid they're hard, so in a way she does lose part of her humanity when she decides to join him, even if she has good intentions. And while she thinks that it's the better out of two bad choices, we'll have to wait and see if it turns out to be the right thing to do in the end. :)

There's also the fact that The Guide offers to restore her memory, which definitely influences her decision. Like ordinary humans, she isn't perfect, and I do believe that if he didn't offer that then maybe she wouldn't have given in to him.

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Hi there!

Thanks for playing the game, happy that you enjoyed it, and thanks also for your question(s). :) You're definitely not dumb!

Yes, there are a lot of things going on with the plot in those final parts where everything is revealed! Everything you need to know is in the game, but some things are only hinted at so you'll actually have to piece some parts of it together yourself to get the whole picture. I'm the type of player myself who likes to do that which is why parts of the story is a bit open to interpretation, and you can't be 100% sure which character is telling the truth. 

So my first recommendation would actually be to play it through again and see if you can figure everything out! But if you don't want to do that (which I totally understand), here come the answers below. And thank you again for playing and reaching out! :) <3

- Major spoiler answers to the above questions below! -

God: The Guide mentions another deity who is similar to what we humans would call God, though this thing isn't exactly the same thing as that. Guide sees it as a problem that this God has all the power and is fearful of what it could potentially do with it (as well as probably quite a bit jealous of him not having that power). "God" gets energy from humans in Purgatory; when people deal with the emotions that originally put them there, energy is produced that gets fed directly to "God", making it more powerful. This is how the system of Purgatory, and the game's afterlife, works, and how power is contained by the deities in question.

Items: The Guide has devised a way to contain the above mentioned energy in items, which he has Astrid use on unsuspecting people in Purgatory, proving that it works. Energy from emotions still has to be extracted manually, so he can't just go around stealing it from people. They have to willingly "open up", which is something that Astrid is really good at making people do. As they open up to her in The Guide route, their emotions of distress are channeled into the items, thus ridding them of their negative emotions, making them happy. This is a "cheat" that The Guide has come up with to be able to steal energy from "God".

Café: This is another place, i.e. it's not Purgatory. When in Purgatory, The Guide is constantly busy since he's simultaneously talking to millions of people at once, as he's hinted at before (him being omnipresent). He moves him and Astrid to the café setting, which is "another place", so he can be alone with his thoughts, and her.

Dance: As Astrid says, she pretty much gives in to all the absurd things that's happening and goes "ah well, might as well dance". In that moment she probably believes The Guide too when he says that he's trying to help in his own way, so she feels for him.

Dead boyfriend/Remm etc: This is part of the "Epilogue" in which you play as Vol, not Astrid. This happens at roughly the same time as Astrid's story, but somewhere else (not Purgatory). It's revealed when you get to the café and meet Remm that this place is actually the same café which The Guide took Astrid to, so this is in other words the domain of "God", and "God" is Remm (which is why she has those white eyes). The symbology is that Vol/Remm has a similar dynamic between them as Astrid/Guide, where one is a dead human and the other a deity which grows to like the human in question. So it's like a mirrored situation in a way. 

As for why he's moving in with Astrid, this epilogue takes place in Vol's afterlife, in which he chooses to re-live that day over and over, because that's the day he realized that he loved Astrid. So that scene of them moving in together happened before they died.

Astrid in the end: Astrid decides to join The Guide, feeling like it's the lesser of two evils basically. This way she has a chance to help people get out of Purgatory faster instead of being miserable for hundreds of years (like some people end up doing), and she believes The Guide in that it's not a good thing that "God" has all the power. Time will tell if she's right or not. The reason why this pops up in the end (after the epilogue) is just that I felt it was more dramatic to show it there instead of after The Guide route, so you'd have to wait for a bit for the cliffhanger to resolve.

Phew! I hope that makes things at least a bit more clear. Let me know if there's anything else. :)

Hi!

Thank you for the offer! I'll definitely keep that in mind for the future. I really appreciate it. :)

Thanks for sharing! Enjoy the new stuff. :)

Awesome!! I hope you'll enjoy it! :D <3

Wooo!!! :D

Enjoy the ride! :) <3

Woooo! Thanks for sharing that, and for playing! :) <3

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Aww!! Happy to hear that you'd love to see more of this setting because I kinda feel like the new content opens up for a lot more of potential events... but we'll see what happens. :)

Thank you so much for playing and for your lovely comment! <3

Congrats to you too, amazing artist/partner-in-crime! <3

Awwwww that's so nice of you!! Thank you! :D <3

HAHAHA!! <3 Oh you, thanks so much! :D

Thank you so much for your wonderful review. I really appreciate it! <3

Glad you enjoyed the game. :) 

Aww, that's so cool! I really appreciate that, and happy that you enjoy the game! :) <3

And definitely, go right ahead. :)

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Thank you for your kind words, I'm happy you enjoyed the story! <3

Being male myself, I suppose it came more naturally to me to channel the emotions through a father rather than a mother, but that's a good point that you don't see that explored as often. I hadn't thought about that. :)

Hi!

Thank you for letting me know about this, I'll see what I can do about it. :)

And the pleasure is all mine! <3

Hi!

I hope it's okay that I write here (as far as I know you can't actually message someone on itch.io or reply to reviews). XD

I wanted to thank you for the beautiful review of my game "Pitstop in Purgatory", I was so moved by it and I really appreciate you letting me know that you enjoyed the game. :)

I have a question, if it's alright?

You wrote that you found a "minor error" in the game, would you mind letting me know what it was so that I can fix it for the next update? :) I'd really appreciate that!

Thank you again and good luck on all your development ideas! <3

Thank you so much, and I can only agree 100%! :) <3

Thank you so much! <3 It's an honor to be an inspiration!! 

Best of luck to you on your plans this year! :) 

Aww, thank you! :) <3

That's the right way to go at it, I think!

Your entry was really cool by the way, I enjoyed the crazy effects and intensity of the Unknown character. :)