Missed orange-guy access code, decided not to go through all of the corridor run again though, since running around was kind of long adventure as it is.
Map markers wouldn't delete for me, also it was really slow to move around with arrow keys.
Enemies became repetetive for me quite fast, since the only difference for them was input code and it just tab-space gameplay after it with different time needed for each.
Input code was really awkward to use for some reason - sometimes focus would just clear from it or I would have to focus input field several times before I could actually type. Defocus while command was partually typed also didn't allow me to finish that comand - had to delete and re-type several times. And then I sometimes couldn't press enter because focus would be gone again (and that is while taking damage). At the end I just copied all the commands into notepad and pasted as needed before combat even started. That copy-paste gameplay ruined this aspect of the game for me completely, making it uninteresting and just clunky at times...
Controlls being all over with both keyboard and mouse involved was clunky. Tab-Space-Enter + mouse (and all the buttons you need to press for commands or ctrl+v) - it just felt off. Not hard to use, just could be more easy on hands basically.
Stun command felt useless, since it didn't stun for longer than enemy attack cd - so it wasn't helping me with typing other commands in. Which, in my opinion, would be really awesome - I couldn't type commands fast enough without taking at least one hit (also that de-focus from field wasn't helping). If stun could last at least 2 attacks - it would be much better.
Overall idea is really nice - I liked it, it can use some de-clunkyness with controlls, though. It has great potential for sure and if I had less issues with typing in codes (and less pain in my wrist with tab-space spam!) - I would enjoy it quite a lot.
Story was nice too. Not sure where I missed the orange code though :(
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