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ICEBreaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #21 | 3.727 | 4.167 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #56 | 3.652 | 4.083 |
Overall | #70 | 3.309 | 3.700 |
Graphics - Is the game aesthetically pleasing? | #71 | 3.652 | 4.083 |
Audio - Does the game have nice sfx and music? | #74 | 3.354 | 3.750 |
Theme - How well does it incorporate the theme? | #139 | 2.162 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Missed orange-guy access code, decided not to go through all of the corridor run again though, since running around was kind of long adventure as it is.
Map markers wouldn't delete for me, also it was really slow to move around with arrow keys.
Enemies became repetetive for me quite fast, since the only difference for them was input code and it just tab-space gameplay after it with different time needed for each.
Input code was really awkward to use for some reason - sometimes focus would just clear from it or I would have to focus input field several times before I could actually type. Defocus while command was partually typed also didn't allow me to finish that comand - had to delete and re-type several times. And then I sometimes couldn't press enter because focus would be gone again (and that is while taking damage). At the end I just copied all the commands into notepad and pasted as needed before combat even started. That copy-paste gameplay ruined this aspect of the game for me completely, making it uninteresting and just clunky at times...
Controlls being all over with both keyboard and mouse involved was clunky. Tab-Space-Enter + mouse (and all the buttons you need to press for commands or ctrl+v) - it just felt off. Not hard to use, just could be more easy on hands basically.
Stun command felt useless, since it didn't stun for longer than enemy attack cd - so it wasn't helping me with typing other commands in. Which, in my opinion, would be really awesome - I couldn't type commands fast enough without taking at least one hit (also that de-focus from field wasn't helping). If stun could last at least 2 attacks - it would be much better.
Overall idea is really nice - I liked it, it can use some de-clunkyness with controlls, though. It has great potential for sure and if I had less issues with typing in codes (and less pain in my wrist with tab-space spam!) - I would enjoy it quite a lot.
Story was nice too. Not sure where I missed the orange code though :(
I completed the game, I'm not sure I did it right, eventually the boss followed me or something, what's sure is that I reached the end without fighting it, which might be the good way or not, probably not but it's fine either way.
Being able to annotate the map is a very cool feature for such a short dev time. The game is fun, the level is big considering there are only three types of enemies but fights are short and with a map navigation is not an issue so it kind of ends before it gets repetitive.
Very cool game, thanks for sharing.
Very good one and the best so far. Exploring was fun.
The ending was a little bit frustrating...or I didn't know what to do there. But did it a few tries later anyway.
I like it. The movement and turning feels really good as does the combat feedback. The graphics are also great, everything looks like it belongs together.
The game took a full minute to load and was hung during that time. I'm not sure what's happening there but I almost aborted the process believing the game to not function.
When I finally blocked the badguys I felt really powerful but it was very hard for me. I had maybe a 10% success rate - probably I need to "git gud" :) I also really like the hacking mechanic but I would have liked a keyboard shortcut to get to the typing input box, and maybe something like Esc to get out of it. I found myself fumbling with the mouse to get there and taking a lot of damage from the shielded bots during that time. Perhaps you mentioned this in popup text and I missed it.
Overall a very good entry, I think you should be really proud of it!
FYI: your game doesn't seem to work with the itch.io client app. Thought you should know.
You might need to check the windows tickbox beside your file. Or maybe itch only likes .zip files. IDK.
Fun game. I liked the movement and the parry system. Enemies were interesting.
Really enjoyed playing the game. I felt really polished. I felt the switching between typing and combat could have been better. I had multiple times where I wanted to type something only to have noticed I added spaces to the bar for typing. Everything else was great
One of my favorites so far! Really liked the polish for the player movement, and the whole hacking idea was really neat and unexpected. The game started to feel a little repetitive towards the end, but I still had a blast! The map with notes was also a nice addition, really helped with keeping myself oriented!
I had a lot of fun with this one, it feels great to play. Looting the bookcases and smacking the enemies felt solid, and the hack mechanic is a really nice touch. The wooshing camera effect when swinging was a little disorienting but that's probably just me. It definitely felt like a classic dungeon crawler, really great game!
Wow this was really fun! The combat felt really solid and visceral, and the typing hacks mid combat was really fun (Though I did discover that its easier to just type in a hack in advance before entering combat). Only real complaint is that you have to click in and out of the hack typing box which makes transitioning in and out of combat a little bit clunky.
I think there was a password I missed, since I couldn't break the shield of the orange butler at the end. I ended up just luring him out and slipping past without getting trapped by combat.
I did maybe encounter a bug where the map scrolled off screen while I had it closed, since the map no longer appeared when I pressed M and any notes I created immediately began scrolling to the right and off the screen. I probably closed the map while holding an arrow key or something
Glad you enjoyed it! The map glitch is something I'll definitely have to look into and fix after the jam is over.
As for the password for the orange butler, it's part of what is the game's only puzzle! If you look at the notes around the area there are hints. If it's not clear enough I'll just tell people though. The way you got past him is totally valid though.