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quadrillegames

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A member registered Apr 13, 2021 · View creator page →

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thanks for playing! i really appreciate the feedback. there actually was a lean system in an earlier version of the game, but i took it out because i was unsure if i wanted the game to be more of a movement shooter or a tactical shooter. i've gotten a lot of feedback from people who want it to have more tactical elements, so i'll probably end up putting it back in.

Thanks for playing! Glad you enjoyed it.

Thanks for the feedback! During development the game wavered quite a bit on whether or not it was a slower, tactical FPS or a faster paced movement shooter. I opted for a middle ground that generally seems to work, but it does seem like it breaks down in certain situations.


Funny you mention velocity being tied to enemy inaccuracy, that's actually already in the game. Maybe I need to increase the modifier value to make it more noticeable.

Thanks for playing!

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excellent vn

i loved the art and the music, the mood of the game is impeccable.

i liked the writing a lot, i had some minor nitpicks ill put at the end for spoilers but it was always effective, and sometimes really charming and cute.

the only thing i have left to say is that the artbook is peak and like the game i can feel the love and care you put into it.




--SPOILERS--

if i had to nitpick i would have liked to seen more interactions between asya and ira, and marina and ira. and i feel like the ending may have been rushed a little, but that's subjective. i think there's a lot of room to expand on why vorkuta-5 exists and the response of the townsfolk to what happens but i can also appreciate how focused and concise the overall plot is.

Love the way the tank feels to romp around in, the spingyness of your gunner's view while you're driving around and getting jostled by the terrain feels really juicy. I really like the damage model you have, it's more similar to War Thunder or GHPC than just straight health bars, which is something that always irked me a bit in other tank games. The interior looks great, the sounds a good as well, and I like the gameplay friction that comes from you being the commander and not just a extratemporal being magically in control of all of the crew's functions. I also appreciate a lot of the functions on the tank being contextual buttons you can click around the interior- it's a little clunky to get used to as first, but you end up not having to memorize a shopping list of hotkeys to do stuff in the tank, and it's more immersive to boot, I found myself looking around the interior of the tank looking for the turnout buttons, almost like I was looking for the button to open the hatch lol.


Great stuff, looking forward to what comes next. Tankchads eating good this DD.

This game kicks ass. Feels like a top down idtech shooter in a really fun way. All the weapons feel fun to use, the enemies are interesting to fight, and being a gun wizard is cool. Only minor nitpicks are that it's sometimes difficult to tell what map objects you can walk through or not, and it being slightly difficult to tell whether or not you're reloading in the middle of a heated battle, but I got used to them quickly.

thanks!

thanks man, thank you for playin

Base gameplay is really fun! More particle effects on hitting an enemy/killing them, and a directional damage indicator would be nice. Only "bug" I encountered was the usual Godot loading jitter.

Great work! Feels good to play and move units around. Some good additions would be a range read out in the LOS overlay, and a indicator for your cursor that shows whether a particular location is forest or open ground, a la WARNO. Can't wait for SFX to get added.

Glad you enjoyed the game! I'm using a post-fx screen shader to stick to the palette, yeah.

Fun platformer. Cute art!

Thanks for the feedback! Glad to hear the linux version works, I didn't have time to fully test it myself.

Thanks for the feedback! In case you want to try again, there is an easy mode you can toggle on in the pause menu, which decreases the amount of damage you take.

sure. it's barely a game and not something i'm very proud of but sure. keep that in mind.

Very cute game! Loved the way the monsters looked and the music. The combat system was interesting too.

The nostalgic graphics and VFX are very nice, gives me DOS game vibes. The feeling of exploring was there in full force. I just had some qualms with the controls though- being unable to hold down the movement buttons or queue turns made it kind of clunky to move around. Good entry, though!

The atmosphere and audio were on point in this one. The monsters definitely freaked me out. The ending was kind of abrupt for me though- at least I think it was the ending? Still super fun to play through!

This one's really good! The intro was super charming and the duality mechanics are immediately apparent and super interesting. The art was super simple but still very endearing. Had several "eureka" moments during the game where it just clicked for me, and those were awesome.

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Glad you enjoyed it! The map glitch is something I'll definitely have to look into and fix after the jam is over.


As for the password for the orange butler, it's part of what is the game's only puzzle! If you look at the notes around the area there are hints. If it's not clear enough I'll just tell people though. The way you got past him is totally valid though.

I liked it! The reversed controls were a fun curveball.

The music is cute and the art is great! The only issue is with the lack of speed decay when you're in the air- most platforms have you slow down mid-air if you don't put it any movement input. Having your velocity continue without slowing down while you're in the air contributes to the slippery feeling it can have. Still a great entry though!

Fun game! I loved the music and feeling of being gradually disempowered at first before becoming strong again. The voice acting was fun too.

Fun little game. Occasionally had struggles with the controls though- it felt like I was struggling with pointing my legs in the same direction as the camera sometimes.