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DISPATCH : DISPOSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Score Chasing | #35 | 2.360 | 2.360 |
Theme | #41 | 2.280 | 2.280 |
Overall | #46 | 2.280 | 2.280 |
Fun | #48 | 2.200 | 2.200 |
Presentation | #49 | 2.240 | 2.240 |
Originality | #50 | 2.320 | 2.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Each level a a random boss is spawned which you have to defeat. When it's health is low you'll have 30secs to defeat it. If you don't a invincible enemy will be spawned and chase you forever. Please click the submit button to submit your score before playing again. To defeat the boss with circling shields rotating around it you have to try to get bullets past its shield(best with a shotgun).
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Comments
Nice survival kind of game.
suggestions: improving graphics would be nice.
True, adding something like lights would make the game look better.
Thank you for playing our game,
I think theres a glitch where the invincible enemy spawns before it should, but I was able to avoid this happening by staying away from directly south of spawn point.
I thought the dude with things spinning was invincible at first but you've just gotta get him stuck behind a tree and its smooth sailing :)
I came third, good enough!
Great submission for 2 weeks, would love to see what you coulda done in a month with it.
I'll have to look into the invincible enemy and fix it.
Once you find out how to deal with the bosses, they become pretty easy.
Thanks for playing our game and giving feedback.
I was confused about how much ammo i have left , i think an indicator will be good . GG !
Thank you for playing.
Ammo is unlimited :)
This is an interesting concept but I was not able to make it very far because I kept getting killed by the invincible enemy, at least I assume that's what the laser ball is. It would show up even before I encountered any bosses. I did get to see the real bosses once though and they did look pretty cool.
The invincible enemy is a black circle.
I think you were battling one of the bosses.
The bosses can be pretty confusing to fight, I should've designed it better.
Sorry about that.
Otherwise, thanks for playing the game and giving feedback.
Ooh gotcha, now that I know that I will go back and try to fight it.
Nice game, I liked the enemies attacking from every direction but not in a stupid way that gives you no chance to fight.
The map could have benefited from some depth and obvious edges, I would have liked the E,Q buttons to circle through the weapons instead of hitting the end of the weapon list then clicking the other button to go back.
The sniper is useless, it doesn't do any obvious extra damage or go through enemies and has a very low rate of fire.
The shotgun and the "piercing" rocket launcher are the best, they provide good damage and affect many enemies.
I made some gaps in the enemy spawning as to let the player have a way out, glad to see that it works.
Having E,Q circle through the weapons would've been much better.
The sniper is pretty bad in the initial levels. having a stats sheet would've helped.
I'm glad you like d the game and thanks for playing.
Overall very well put together game but as others have said it’s missing just a few details to feel solid.
A few more notes:
For these type of games it’s always a good idea to give the player some sort of aiming indicator like a laser sight. Without that the player has to look for the mouse cursor to determine where they’re aiming which becomes more of a challenge as they have to keep track of an increasing number of enemies on screen as the difficulty ramps up.
Differentiate the weapons more by changing the color and shape of their bullets. Each weapon did different amounts of damage but this wasn’t easy to visualize and wasn’t clear at the start of the game. If stronger weapons had larger bullets or something to indicate power, it would’ve been a lot more intuitive. You could also make the aiming indicator of each weapon different to better communicate how they work.
Add something to the environment to keep the player focused on where to go. In a large open arena, the player just moves randomly in any direction until they hit the end. In Vampire survivors, the map has collectibles that are really far away which gives the player a target to move towards. Collecting each pickup takes a lot of time due to the distance but it gives a sense of direction in a large flat 2d world. I just ran around dodging enemies until I hit the edge of the world and then changed direction.
Give bosses health bars. The first boss was confusing because I couldn’t remove it’s shield completely. I thought my goal was to kill the shield so that my bullets could reach him but the shield seemed to keep regenerating. It felt like I had to just hope my bullets got past the spinning shield which felt kind of glitchy or like I was supposed to cheat his shield mechanics. The lack of a health bar also made it difficult to tell if I was doing the boss fight properly since I had no feedback for my attacks against it.
The aim of the game was the player had to survive until the boss spawns -> defeat the boss -> go to the next level -> repeat.
But like you said, I missed on a lot of small crucial details that ended up with players getting confused.
Thanks a lot for playing the game and giving a very detailed feedback.
I will definitely use your feedback to make better games in the future.
Good music and simple but clean art style. I wonder a bit about what the sniper is good for, there was also a enemy with bars circling it that seemed impossible to damage, tried with all weapons.
Good work, I really like the music and sound effects.
That enemy was one of the bosses, you're supposed to try to get bullets past the shield.
I didn't do a good job in the how to play part which lead to a lot of people getting confused.
I'm glad you liked the music and art style.
Thanks for playing our game.
The idea is very good and fun, as well as fitting well with the theme, but I really missed a shot reload indicator.
Yeah, the reload indicator was our number one problem.
I kinda regret not adding it.
I glad that you liked our game.
I like this game, the sound profiles are really good!
Thank you for playing the game.
All the sound profiles and music were made by flundlip1
Interesting game that can be developed further! I like gun variety, but you can vizualize cooldowns and power of weapon, maybe change color of different locations.
You're right, a indicator for reloading would've been helpful
We focused on level based themes over location based, maybe more variety in each level like you said would've been better.
Thank you for playing the game and giving feedback.
EZ first place #1
Thank you!!!
This is a fun little game!
I really likes the aesthetic of the level format and the music.
I think it may be useful to add either a visual or a sound effect when the gun is reloaded and able to be shot again. I had a few panic moments when I was like "C'MONNN RELOADDD" and I was spam clicking lol.
Great work!
True, a reload indicator would've been helpful to the players, especially the sniper(first gun).
Thanks for the feedback, I'm happy you liked our game.
What I liked:
Feedback:
Congrats on your submission!
You're right, a lot of small additions could've made game so much better.
I'm really happy on the detailed feedback you've given.
It will definitely help us in the future.
Thanks a lot for playing our game.
Was able to get to the third boss and got absolutely smoked by the bullets he was shooting at me lol. Had pretty fun going around shooting things. The pistol/shotgun blast gun (second weapon) seemed super powerful and I used that a lot, but towards the end I liked the third gun because I got a piercing damage upgrade for it.
End score I got to 12750. One piece of feedback I’d have is it would be nice if the high score automatically uploaded, rather than needing to press the submit button. I nearly missed it, but noticed when my score wasnt showing on the leaderboard.
Nice work!
Things become much smoother when you get the piercing upgrades :)
Abut the submit button, I was worried about people missing it.
I'll make sure to do better next time.
Anyway, I'm glad that you enjoyed our game!.
Congratulations on getting something completed, that's always a victory in jams. The guns worked pretty well and the game was pretty straightforward. I would like to see more variety with the terrain, maybe staying on paths allows you to move faster, and you can hide behind things? More juice is always welcome too.
Thank you for playing our game!
I'm happy we were able to publish a completed game as well.
That some nice ideas, I will definitely use them in the future :)
Nice snappy guns! I wasn't able to get past the circling enemies with the red bullets (is that the boss?) Good work with the character art too, honestly the purple look of the game works well as opposed to a typical dungeon ish vibe! I feel like a bit more juice would go a long way with the game. Congrats on the submission!
Thank you!
The triangle was one of 3 bosses.
Glad you liked the art - all of it was made by GhostofChance.
Nice and engaging game with awesome music! I found one little bug, when player moves to the edge of the map the enemies start pilling along the other side of the edge not able to hit kill me. Otherwise its a good game that I can play for long!!
Nice and engaging game with awesome music! I found one little bug, when player moves to the edge of the map the enemies start pilling along the other side of the edge not able to hit kill me. Otherwise its a good game that I can play for long!!
I think you reached the border of the game.
I messed up with the colliders there.
Thanks for playing the game.
I've faced weaker enemies in Elden Ring than this Boss of yours, very appealing hahaha, I had fun playing your game, I think if you invest in improving it after the jam it will be really cool to play in the future. If you could leave feedback on my shipment I would be very happy.
I appreciate you playing our game.
I'm glad that you liked the boss :).
Will definitely play yours.
Nice boss!!!hope you get to improve on the graphics after the end of jam.
Thank you for the feedback.
The bosses were definitely the highlight of the game.