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Gameloper

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A member registered Dec 18, 2020 · View creator page →

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tysm man! ahh that is something that i need to make players aware of 🤔

yeah the game balance is heavy on the easier side so scores are much higher than i expected them to be haha

yep definitely room for upgrades & more progression!

Haha Thank you so much! I guess this does fall under 'Finger Exercise Simulator' 😂

Thank you for the detailed feedback! I agree with you, there is alot scope for progression as you mentioned & the difficulty currently is too easy as well. I'll have a look at the game. 

Oh, that's just for the first time as I want the players to know the lore. On your second playthrough both of those screens are not shown unless toggled on by you from the main menu (a story button appears after your first playthrough)

Again, thank you so much for playing & the feedback! Glad you liked it :D

Thank you, given its a jam game, the focus was on the core elements more than the features but there are possibilities to expand this like moving grids & 'boss' people and such haha

ayee collinsey, glad you liked it man! I figured clicking is something that literally everyone is familiar with so controls wont be an issue 😂

Ah, fair yes its not fully optimized for mobile atm 😅 glad you liked it!

Thank you so much for playing!! Yes, as is the story of game jams, time was short so couldn't add more stuff to it. But definitely areas to add/improve.

ooo I had not thought of the leaderboard like that, I in general wanted competitiveness among the players so added it but yes that works very well too tysm for bring that up!

trackpad is basically hardcore mode 😂

That again is a great thing to do, especially for game jams so I understand :D

The aesthetics of this game is quite unique but it works together. I do wish the gameplay was slightly more challenging or objects were more 'hidden' but as myself who had a click game, seeing another clicking game is great :D The banana meme cat is in there 😂😂that gave me a good laugh

I really like the core mechanic & the overall aesthetic of the game, it fits perfectly with the story. Well polished overall :D

Unique artstyle which I kinda dig, simple proven core mechanic. Enjoyed playing the game :) great game jam entry

This is such a unique concept, How did you come up with it? so simple yet so effective. Damn I was not expecting to have as much fun as I did with the game. 

Yeah I think letting the players spam reasonably as opposed to the buffer right now would go a long way since its a speedrun game

Super polished, A proven core mechanic too as its a very good you create your own obstacles loop. I like the direction you've taken with this, instead of having different levels, making it a single loop & simple scoring system which is perfect for a game like this. I slightly wish the story was more deeper as it feels like left out potential but maybe that's just me 😅

As others have mentioned, a bit difficult controls 😅 I like the overall concept/story.

The atmosphere of the game gives a good horror vibe, The graphics are very PS2 esque so i really dig that. Horror games are not my best forte so I don't have much else feedback than its a nice game jam entry :)

This game is really giving 'Plague Inc's' but 'Conspiracy Inc.' and I loved that game, the number of upgrades that you've implemented within a game jam's time frame. Bravo! I really like this conspiracy there are pieces of history which are not true & fabricated which can be even true you never know. Great jam entry!

Thank you so much! Great to hear that🙏

Thank you for playing & the feedback! :D I've optimized it well but I know the reason why that happened so i will keep it a secret for now 😂

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Thank you so much for the feedback bro! 🙏 Also That's a great score!

As others have mentioned that it does take a bit of time to reach the ending, the animations are top tier, i did not expect to see custom animations so i was taken back! The ship does feel slightly rigid? if that makes sense, like having it wobble more would add to the experience but that can be just me haha. 
Also congratulations on your first game jam entry! It's a well made game with a proven core mechanic! Job well done bro :D

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Nice artstyle, I've halfway through the entries and so far this has the best artstyle imo, it reminds of 'Papers, please' inspired haha. Gameplay was a bit confusing but maybe that's just me,  I really do like the story as I am a space admirer! Overall neat entry :)

The artstyle is so so good. I do wish there was a slight gameplay intro, as it took a while to figure out how to play it even then i'm not fully sure if i was playing it the 'right' way 😅 It did leave me with a few questions but overall cool entry :)

Unique & Rare concept, the three states of water to solve puzzles. The artstyle reminds me of old miniclip style games & this game is something i'd def see on there haha. Cool entry :D

Typing games are underappreciated so its great to see a typing game on here. I do wish there were more visual gameplay but its simple & the story fits too :) 

Neat little concept, there's another game with a similar concept but the shooting platformers takes it into a different direction. I had trouble with x being the shoot button as opposed to LMB but i got used to that while using the arrow keys as opposed to A/D. Super Polished & the really dig the monotone art style. The take on the theme is also interesting as the general conspiracy is that pigeons are not real but robots but this is like reverse conspiracy haha

Fun concept, I do wish the hitbox for the banana throwing was bigger/faster because i wanted to get in a flow of 'throwing' the banana but I couldn't. It is very unforgiving (for me atleast) so having checkpoints would help alot, I wonder if no checkpoints was intentional. 🤔 Any game that takes place in a room setting with us being a small object always gives me toy stories vibes haha

Seeing the no cover/ss I thought it would be an incomplete entry but damn once the game loaded up, the visuals took me by surprise. It gave a bit of uncharted feel ngl. 

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Thank you. Yeah I think ramping up the difficulty would have been the better choice given the controls are something that every person is going to be good at it. But making it accessible to all players of difficulty is better than making it so hard that players don't enjoy it

Thank you glad you liked it, it seems the game difficulty is too easy atm & a bit more fast pace would help but that is a score that I also haven't been able to reach 😂

This is a really great game jam game. Fun gameplay, the controls not being relative does cause you to mess up but I think that's a perk that plays very well with the gameplay. The control intro is so well done, loved it. Super polished as well. :D

Ah man, I saw you were unable to work on it due to unforseen sink reasons, The core mechanic is full of possibilities & you can really turn it up to a humorous game.

A story/visuals game fits perfectly into the conspiracy theme. Great art style. Funny story and concept :) I believe this has multiple routes to similar endings right? or does it have multiple endings?

I like the creative use of turning classified files/images as grid puzzler. A bit too much reading over gameplay but that is just the genre of the game.

So angry birds inspired is great to see. Really fun & Satisfying to launch the bird. It is difficult at first to grasp the power & distance, Something like a trajectory line would go a LONG LONG way. With more polish & tweaks this would make a great web game but There is no 'conspiracy' story.

As Mining is one of the most popular game mechanic, Gameplay is nice but I do think it would benefit greatly will visual effects & a slightly easier game balance so more ores & faster miner. Maybe even upgrades.

Welp, it's a yollie's game, we're all cooked 😔 lol jokes aside, this really shows the power of juice in a game. Literally. One might look at it and say yeah it has great polish & simple but under the hood it does so many things to make it look simple & effortless. And what can I even say about the VFX, yollie you wizard. Love the artstyle too. Great great fun and you lose time when you catch the rhythm. I do wish the UI was less 3D red blue as that was hard on my eyes but maybe that's just me. The batman arkham games style combat is nicely captured (which is a great choice of combat) but there are moments where it breaks the flow as there might be a cooldown possibly? Overall, great jam entry!

Love the UI, Great work by Erick! 👏👏 ACHIEVEMENTS?? damn that took me by surprise and is impressive for a game jam entry! It took me a bit to get used to finding the rhythm but that's probably just me haha. Complete game but The one thing that I would say needs work is the look of the game, it can be greatly improved by using any free toon shader from the asset store, I would suggest to give it a shot, other than that, nice idea to keep the egg alive as it provides more depth and strategical angle to the gameplay!

Okay, I went into this game thinking it might be another run around & shoot game, but the fact that you have one bullet only and you have to basically train the enemies for as long as possible without dying or mentally losing patience completely transforms the game itself. GREAT and I mean GREAT game design on that, by basically 'cutting out' that part of run & shoot you add much more to the game. The waiting to train is hard on the patience of the player some way to remove that bit would go a long way! I think there is a bug where I did train for quite a bit but then I held & shot instantly and the ray did not detect all of the 30+ enemies but maybe 15. Great jam entry :D