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Profour

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A member registered Feb 09, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the bug report! With the information you provided, I was able to quickly find the root issue and fix it. I have pushed a new version of the game with these fixes for all platforms (web, windows, and linux).

Thanks for playing! I am glad you enjoy the game.

Thanks for the nice comment and I am glad you enjoyed the game! I would like to expand more on this, but currently have a few other projects underway so my time is pretty limited.

If I were to expand upon it, was there anything you would’ve liked to see or have included? I have some thoughts on more structures, like a windmill that activates the tile in front of it periodically. Or research buildings that upgrade the strength/power of the train cars.

Agreed! I wanted to add some SFX as I agree it grounds player interactions a lot more, but sadly didn’t have any time left :(

Thanks for playing and the feedback!

Fun little logic puzzle! Looping around on the screen boundaries is really a great way of thinking about the loop theme. The ending of the game in particular was pretty funny to me and another great theme inclusion.

Nice work!

Ya I like the idea of a tile that effects neighboring tiles. Adds another layer of puzzle in combination with the selector movement.

Thanks for the feedback and kind words!

Thanks for playing! Any particular ideas you had in mind for doing more with the tiles?

I was thinking of adding more tile types, but the existing tiles I was pretty satisfied with for the most part other than tweaking their appearance more.

Ya, agreed the wall health isnt that prominent. It is actually just to the right of the wave indicator at the top bar, but it isn’t super obvious since it isn’t labeled in any way.

Thanks for the feedback and playing!

I was only able to make a rune in the bottom and the top slots of the circle. I just tried again now and seems like it is working for me in all slots of the circle now. Maybe there was something that was wrong with my setup when I first played. Sorry about that.

Wow, awesome score. Better than I was able to do!

Thanks for playing.

Thanks so much for the kind words! There are definitely a few things I would like to continue to polish!

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Very fun!

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Love TD games and this was a fun combination with the incremental genre too! Was able to survive 5 minutes.

I really liked the tech upgrade tree. They all felt pretty powerful and impactful to gameplay and enabled me to build out more length and advanced mazes as I got more powerful. Really satisfying.

Really great work!

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Very fun! I loved the different building types and the way they could interact with each other for more profit. The quest objective was another layer on top of that to make it even more interesting to balance what you have built versus the demands to prevent the bad effects of the card.

Really enjoyed this!

Super fun game. I was able to beat the game in 4 loops, but I think if I had tuned things a little bit better early on I might’ve been able to do 3 loops? It would’ve been close for sure.

I was super impressed by the balancing off the buildings and the overall game mechanics. The beautiful pixel art was the cherry on top.

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Dang, managed to get pretty far, but was completely carried by Hype Trains haha. Really fun game!

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I’ve been playing a lot of incremental type games lately and this really fits perfectly. I enjoyed the different resource types and buildings you can use to harvest them. Definitely felt like a good balance on how to spend your resources and the benefits rewarded by looping was also well worth for the next iteration to quickly accelerate and catch back up.

Overall, really enjoyed the game and I saved the forest :)

Ya, ideally I wanted to add a tutorial to more gently introduce the game to the player, but unfortunately just didn’t have enough time to do it on top of the code/art.

Thanks for playing!

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Fun game! I liked the card elements to decide what types of actions i can take on the loop to avoid gold damage or advance more quickly. The permanent boost to attack power was super useful and definitely saved/earned me a lot of gold so I could easily pay off the tax collector each time around the loop.

Well made and complete experience! Nice work.

Wow, you were able to get way further than I was able to even! Thats awesome!

Thank you so much for playing and the screenshot of your awesome high score.

Thanks for playing and the kind words! You were able to get a really great score too.

Loved the pixel art and the humor in the story. The ending in particular is pretty humorous.

The puzzles were well designed and the simple controls of toggling the machines left/right made it easy to get into quickly, but still have some interesting depth to the challenge. The last two levels in particular were really fun and well done in my opinion.

One small point of feedback, but I think it wouldve been nice to see my overall stats like how many pieces of food I wasted due to suboptimal routing. I definitely scrapped a few sushi rolls because I wasnt as fast to swap the routes as I shouldve been.

Very fun! Nice job.

I was able to beat all of the levels. Pretty nicely constructed puzzle game.

One point of feedback I’d have is it would be nice if it was easier to tell which pipes were one-way. I couldn’t visually tell the difference between two-way or one-way pipes so I had to experiment.

I also didn’t realize I had to press E to toggle switches at first so I briefly thought I had softlocked myself somehow until I started spamming random buttons hoping to get the toggle to work.

Overall, fun little game and well put together progression/tutorial.

It took me a moment to figure out how to use my clone, but once I got that going, I really enjoyed the game. The last puzzle in particular was nicely made and felt like an overall good progression between the different levels.

Good job!

The visual programming behind this was really well done. Are there native features in Godot you were using to accomplish this? I was impressed.

Nice work.

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Managed to get to Day 16 after a little bit of practice. I was a big fan of the game “Ballionaire” and this game reminded me a lot of it.

I was hoping to see a tooltip for what the items in your inventory did, but after experimenting a little bit i was able to quickly figure out what things did.

I saw there was also what looked like a magic shield resource, but I don’t think I ever got that item. Was that something that got left out due to time?

Nice work!

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Dang it started to get really hectic towards the end. I was literally like half a second away from picking the passenger up and then game over ;_;

Pretty fun concept and easy to pick up quickly!

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Took a little bit to get the hang of it, but really fun once I figured it out. I was able to get pretty far, nearly covering the entire map, but the cycle cost scaled faster than I could haha.

Great work!

I like your base idea of having to create loops inside of a tetris-esque game. I think that adds a very tricky twist that I think is worth exploring more. I saw you mentioned you weren’t able to complete everything you had wanted, but it played fairly well for what you have submitted.

Nice work and keep playing around this this idea as I think it is pretty interesting.

Really clever! I was able to beat all of the levels too!

Generally I found myself doing three passes on the bosses, once to setup my shields, then to setup my attacks, and then lastly use the boost for all of the filler spots. That seemed to be an ideal strategy just to get all fights cleared.

Had fun playing this game, keep up the good work.

Isa + Hagalagz was a pretty awesome combo. I keep buying the cheap runes for 2, immediately selling and doing a reroll to get more cheap runes. That was able to power up my Hags to insane levels pretty quickly and then Isa just combos in insane ways.

I wasn’t ever able to go beyond just two runes in my forge circle though. I’m not quite sure what I was doing wrong there? Any tip you may have had on what I missed would be appreciated.

One point of feedback, the button’s small circle was just too small and i didn’t even realize that was the actual button into I accidentally clicked on it. It would be a lot easier for people to make the whole block, including the text, clickable.

Loved the artwork and the thoughts put into the different runes. Really cool concept!

Super polished. Loved the artwork and all of the little details you put into crafting the story and the branching pathways, coupled with it looping and gaining information over time! Really well thought out and I enjoyed playing what I got through (only 2 pieces of info remaining).

Don’t have any other feedback or recommendations due to how nicely polished this was. Keep up the great work, I think yall have a great intuition on what makes a good game tick.

I was able to get to quarter 7, but my side hussles, drop shipping and infinite lemonade stands just couldn’t bear the pressure of infinite growth capitalism. RIP.

It took me a couple of loops of failing on quarter 2 to understand sorta how the game worked. All of the negative dollar pressure events at the top were a little hard for me to understand, so I just generally spammed all of the big dollar go up things after establishing some basic economy in the beginning.

Neat little concept, sad you didn’t get to your goal, but I think it was still a nice result with what you made!

I got to the bouncing ball stage and gave up after a few minutes. I wasn’t exactly sure where I was trying to get the ball to go. I assume the big door, but I was having trouble timing the two robots and it didn’t seem to be doing anything even when I did get it to the door. What was I doing wrong?

Pretty interesting little loop. The looping robot back onto the spawn platform wasn’t super intuitive to me at first, but once I figured that out, the rest mostly snapped into place.

Nice work!

On my first flight, i thought I was supposed to make it all the way, and i probably could have with just the starting gear, but it was so incredibly slow. So I tried blowing up and was rewarded with gear. So I rapidly blew myself up several times to get tons of +agi.

I think one small tweak I would suggest on the loop is that rather than rewarding the player anytime they die, make sure they make it past certain checkpoint distances and they can get more gear. Or if they kill an alien ship etc.

I did get to the ending and laughed at the little twist ending.

Overall nice work!

Cute little game loop. I liked the scaling of currency as you got to the higher tiers of plants. The final tier really rewarded a lot and felt pretty good to see my currency jump up. Got to 500 :)

Loved the artwork. Nice work!

Really great use of the block toolset to make some interesting box replicating factory puzzles. Had a lot of fun with this!

For some of the puzzles I think I would liked to have an R key to completely reset and start over rather than having to spam Q to back out moves. Sometimes I would just bounce back through the main menu out of frustration to reset the level haha.

Really great game. Nice work!

Really great tutorial to the game. Definitely got me in and going very effectively. I beat the 10 goblin mode by basically cheesing a looping turn/massive/attack/loop. Standing still and just obliterating everything that came near lol.

Only major feedback I would have is that it would be nice if there was a fast forward or some way to advance through the moves faster as late game it was time consuming seeing everything play out.

Nice job putting it all together. Really well executed idea!

Love the dynamic animations with this and the SFX that accompany everything. Really great game feel.

Only major issue I had was when trying to loop back on myself, poison puddles seem to always be in the worst possible places blocking any ability for me to recover those parts. argh!

Really fun game and love that you included leaderboards with it. Nice work!

Thanks for playing! Balance is always difficult to pull off in these short jams and having to juggle art +code, but thanks for the feedback!

There is definitely a hidden learning curve on how to use the town center and selector upgrades effectively. Once I got used to the flow, my best time was 49 minutes and a score of 48773.

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Jokers work by dragging them onto the play area and stacking cards on top of them according to the rules that each Joker has. There is a section in the game page that describes what each Joker can do. For example, The Black Palette Joker allows you to stack any black suite card on top of it in regular numerical order.

You can also drag the jokers around on the gameboard if you need to access the stack of cards underneath them.

In this screenshot, you can see some of the jokers (blueish cards with a J visible) are on the board with cards stacked on top of them.