The fact you made an editor is pretty impressive, however the playtest button just took me to another level. Having said that, the game itself is nice but as others have pointed out, kinda sluggish, which really grinds down the length of the levels for me.
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Trains go brr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #4 | 3.471 | 3.471 |
Theme | #7 | 4.353 | 4.353 |
Audio | #13 | 3.529 | 3.529 |
Originality | #14 | 3.765 | 3.765 |
Overall | #21 | 3.378 | 3.378 |
Controls | #26 | 3.000 | 3.000 |
Fun | #40 | 2.706 | 2.706 |
Graphics | #45 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun little puzzle game. As others have mentioned, there are many ways you could perhaps reduce the wait times, but otherwise, nice concept and execution.
Awesome achievement for a jam game ! Having a level editor is incredible.
As others have said, the turns take pretty long. An idea to counteract this is could've been to automate turns until something relevant happens. For example, when you press the next turn button, the trains could go until there's a train station with a red light.
In the level editor, it would've been better to have the ability to rotate shapes rather than have one variation for each angle. Still, the level editor is pretty smooth which is NOT EASY to achieve. Congrats.
I didn't play much beyond the tutorial and trying out the level editor, because this kind of game is not easy for me. Nevertheless, I can definitely see the potential with this puzzle system
Building a level editor and using it to create all the levels during a game jam is an awesome achievement! One small suggestion would be to add an indicator or some feedback when the tutorial is completed, just to provide players with more clarity. Additionally, adding a feature where players can choose the number of turns they want to play before pressing next turn could be beneficial, especially for impatient players like me :)
This was really fun and I like that there's a level editor also!
I like the turn by turn aspect of it but having to keep clicking the button to move forwards sometimes got tedious, especially one one of the tutorial levels where I forgot to switch off the lights on the stations so both trains went through and I had to send them all the way around again :D I thought maybe some sort of auto step thing would be cool that could be turned on if you just want the trains to do multiple turns in a row and that would go quicker than manually clicking.
Props for having a level edit and a tutorial. But I think the tutorial and initial levels are too long. Especially with it being turn by turn, it takes a while to get through one level. Unique puzzle ideas though!
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