That was fun! The whole atmosphere was very chaotic which matched the experience of trying to control the roomba cat. The flames vfx and all the moving hazards looked awesome, as did the UI (well, except for the giant help box). Great job on the environment art! The only thing I would change would be the lighting as the lack of shadows was pretty uncanny.
I think the character physics might need some more tweaks to feel right though. Flailing around the map is fun, but trying to move precisely on small platforms, or trying to stop in time to avoid the fire felt really difficult. The first few times you fall off a platform because of the wonky physics is pretty funny, but eventually it starts to get frustrating.















