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(+1)

I was able to figure it out despite the broken font issue (im on linux, but played the web version)

I liked the uncomfortable and ominous atmosphere created by the simple echoing clang of the music and the strange environment textures.

Gameplay was fun for a bit it was very simple and got old pretty quick. The sword thing is a cool idea but it could’ve used some vfx or sfx to sell the impact better.

One annoying issue I had with the game was the camera rotation. When you have the mouse close to the ship it can get really disorienting having the camera rotate so quickly. I think it would be better if the camera just didnt’t rotate at all but zoomed out or moved a bit towards the mouse when at the edges of the screen. Or if you do want it to rotate, it might make more sense to have a deadzone around the player

Thank you for the reply.

A hotfix has been uploaded which should make the camera a bit better (focusing has something of a deadzone for rotation though it's still very large at the moment), and weapon pickups have been finalized which may add a bit of variety to gunplay.