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(+1)

Cool concept and presentation, but the gameplay needs work.

I tried all the mechs and I’m pretty sure the light mech is useless. It moves and shoots fast but that is not an advantage when it takes multiple hits to kill a single enemy AND you overheat after only a few shots. The heavy mech is the most fun because of the big ol’ explosions but the medium mech is probably the most useful due to its rate of fire.

I liked how each mech felt unique but I didn’t like how the combat strategy was the same for each mech: wait for enemies to stop moving and then shoot them.

If the enemies were a little slower OR your bullets traveled a lot faster, then maybe it would be possible to shoot them on the fly. I also think it takes way too long for the enemies to destroy the power station.

I like what you have here, beyond the current lackluster gameplay it’s a good foundation. With some more development time, I could see this turning into a cool mech game. Better enemy design/behaviors, change to a wave/round based system, and add an upgrade system to modify your mech.

great job!

(1 edit)

Thanks for the complete feedback !

Yes i agree the ennemies is too fast this is only a test, i’ve implemented this the last day of the duration and that need rework, in fact this is only to test the fighting system.
I’ve planned so much things but the scope was to big and i made it in the hurry.

Customised system was my primary goal and it was incomplete so i just put 3 configurations, about the light mech, is advantage is the energy system, because i’ve planned to limit the physical munition of the gun or canon but that necessit adjustement and more playtest too, actually its incomplete but i wanted to publish to have some feedback about the state of the game !

Thanks for testing !