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I like the idea of a mech management sim, but the pacing felt a bit off. I have to choose between missions completing in 10 seconds or 24 hours?! Kind of extreme ends of the spectrum lol.

I think it would make more sense to have an End Day button and make each mission take a certain number of days or hours to complete. This would make it feel less like the player is just clicking through menus to get the next piece of dialogue and more like they’re making decisions each day.

As for the UI, it looks awesome but is pretty overwhelming, especially the mission screen. I think the problem is that you have the relevant info broken up into too many sections. Like the mission title, status, and info are individual sections when they could all be in the same place. I found myself scanning the screen trying to make sense of everything when I started playing.

The structure of gameplay has a lot of potential, but I think if you continue to develop the game, it would be a good idea to replace the abstract “total odds” for something more in depth.

Overall it was a cool experience and felt extremely polished for a game made in two weeks.